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Map, jobs and goals: what to do next.

The map shows where you have been, jobs send you to the villages, and goals keep a short list of what to do next. None of them is a must: each is there when you want a direction.

The map

Press M, or use the Map button in the pause menu. The map fills in as you explore. It is painted from the land you have actually seen, so the parts you have not been to stay blank. You can:

  • Drop a pin with its name and icon, to mark a place you want to come back to. Pins can be renamed or deleted.
  • Use a treasure map: reading one marks a dig spot on the map. Dig there to find the buried chest.

In a shared world the map is shared too. Everything anyone in the party has seen is on the map for everyone, and the pins and markers show whose they are, in each player's colour. See What is shared in a shared world.

Jobs

A job is a task a villager or a traveller gives you. Each job shows as a tracker at the top left of the screen: what it wants, how far along you are, or which way to go and how far. Press J to open the Jobs tab in the inventory, where you can read a job in full, see who gave it and what it pays, or give it up.

Jobs keep even when you leave. If a job's creature or traveller wanders off, it comes back the next time you return to that place.

Phone calls from the villages

When the villages think well of you, now and then one of them rings you, wherever you are on a world with air under the sky. It rings for a little while. Answer it, and the caller says what they need and what the job pays. Press Y to take the job, or N to say not now. If you let it ring out, the call is simply missed.

Goals

The Goals tab of the inventory, and the goals on the screen if you have Show goals on, keep three short-term aims in view:

  • Daily goals: three of them, the same for everyone in a world on the same day, such as mining a set number of blocks or crafting a few things. Finish one and claim its reward once.
  • Weekly goals: two of them, a longer version of the same. A week is seven days of your world.
  • Badges: lasting marks. Each is earned the moment its test is met, and they are shown on the badge page.

Rewards are a few materials, research points and skill experience. The goals count what you have done since the day or week began.

The guided first hour

With Guided first hour on in the Game tab of the pause menu, the game gives you a chain of short goals for your first hour, each one real: holding an item, building a thing, or making it. You do not have to follow them. Turn the guide off and the screen stops showing them. For the route itself, see Getting started.

Community goals in a shared world

In a shared world there is also a weekly goal for the whole party, such as mining stone, catching fish, or cooking dishes together. A bar shows how far the party has got. The goal grows with the number of players who have been in the world that week, and when it is met, each player of the week can claim the reward once.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.