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What is shared: the world, and the things you do together.

Everyone in a shared world sees the same land, the same creatures and the same clock. On top of that you have a party, chat, pings, gifts, trades, a market and festivals, and each player keeps their own bag and their own gear.

Shared by everyone

  • The world: every block changed in it, the same land, and the same day and weather.
  • Creatures and things: the wild creatures and the things lying on the ground that are near you. Bosses and events are shared too.
  • Ships and vehicles near you, with their blocks.
  • The map: the land anyone in the world has seen fills in on everyone's map, with the pins and markers the party has put down. Each marker shows whose it is, in that player's colour. See Map, jobs and goals.
  • The game mode: set by the host.

Your own

  • Your bag and your gear: nobody else can take from them except by a trade or a gift you agree to.
  • Your health, your food and water, and your suit.
  • Your settings, such as your camera, controls and sound.

Parties

Everyone who joins a world joins the party of the first player in it. A party can:

  • Invite others: from the Together screen's Party tab, click Ask to join your party. The other player has a minute to accept.
  • Hand over the lead, with Make leader, or Send out a member, if you are the leader.
  • Leave to a party of your own, with Leave the party.

A party holds nine players at most. Each member shows on the screen with a health bar and how far away they are.

Chat, quick phrases and pings

  • Party chat is the default. World chat reaches everyone. A message is at most 140 characters.
  • Quick phrases are said aloud, and most come with a wave. They include Hello!, Help me!, Follow me!, Wait here., Look at this!, On my way! and Good game!. Hold the emote key for the wheel of phrases.
  • Pings mark a spot where you look, or an enemy or an item. Pings are: Here, Danger, Look, Help and Go. Your party sees a ping with a sound, for ten seconds. Each player can have three pings up at once.

Gifts and trades

  • Gifts: hand an item to a player close by (within about 12 metres). Pick the item and how many, and they go straight into the other player's bag, if there is room.
  • Trades: ask a player to trade (within about 24 metres). When they accept, a trade table opens for both of you. Put items in, and both of you confirm. The swap happens all at once, or not at all. A trade holds up to eight things from each player. Any change to what is offered takes both confirmations back.

Trust, stalls and the market

From a party member's entry, tick Trust to let them use your market stalls and your base. Trust can be taken back.

A Market Stall lets you sell to other players. Make one at a Workbench, set it down, and put goods on it at prices of your own, paid in Marks. Each stall holds up to eight kinds of goods. A player can have three stalls, and a world up to 48. The market keeps 5% of each sale. The Market tab of the Together screen lists every stall in the world, with what is for sale and how far away it is. When you are alone in the world, only a passing trader buys, and pays less than the goods are worth.

Festivals

The year is twelve days, three to a season, and a festival falls on a fixed day of each season, so everyone in a world agrees on the calendar. On a festival day, a token hunt is on for a few hours: the festival's tokens turn up on the ground round each player, and the day's scores are kept. Tokens buy the festival's prize blocks, which are only on sale that day, and they are kept for good in your collection once you have had them. The five festivals are the Blossom Fair (spring), Midsummer Night (summer), Pumpkin Night and the Harvest Festival (autumn), and Midwinter Lights (winter). The Festivals tab shows the calendar and today's hunt.

Goals for the party

Each week there is a shared goal for the whole party, such as mining stone, catching fish or cooking dishes together. The bar fills as everyone works. When it is met, each player of the week can claim the reward once. The goal grows with the number of players who have been in the world that week.

Pets and tamed animals

Tamed animals are kept with the world, and they stay with their owner.

  • Pets follow their owner at once and keep beside them. Right click with a free hand to tell a pet to follow or to stay.
  • Livestock stays where it was tamed.
  • A friend's pet answers only to its owner, and it will not be told to follow by anyone else.
  • A friend who leaves finds their animals again by name when they come back.
  • A guard, such as the Gloamstalker, goes for whatever its owner is fighting, and fights it instead of eating it.

Showcase

The Showcase tab lets you publish a build or a place, add one by its code or from a file, visit one, and rate what others have made.

Tips

  • Agree on a party before you start a big job, so everyone is on the same map and the same goal.
  • Check a trade's items twice before you confirm. Any change takes both confirmations back, and nothing is swapped until both of you agree.
  • Use a ping instead of typing when you can. Your friends see it at once, with a sound.

To open a shared world, see Hosting and joining.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.