Mantlenaut logoMantlenaut Play free · browser or Windows
  1. Home
  2. Wiki: Weather

Wiki

Weather, seasons and the day.

The sun rises and sets on a steady clock, the weather depends on where you stand, and the year turns through four seasons. A forecast tells you what is coming, so you can get ready.

The day and night

Every world has the same clock for light. Daylight lasts 15 minutes of play and night lasts 8 minutes. The sun is highest at noon and the moons take their turns across the sky. On the home planet, the Rust Moon slides across the sun about once in every 60 days, which gives a total eclipse around noon. Nights are darker and colder, and the cold can be sharp on the high ground and the tundra.

What weather you get

The land decides which weather is likely. Each kind of weather has a weight, and the more weight it has, the more often it comes.

LandUsual weather
Most lands (Sunmead, Pinecrest, Emberwood and the rest)Mostly clear, often cloudy, sometimes rain and now and then a storm
Verdance and Mirefen (jungle and marsh)Clear, cloudy and rain more often, with storms
Hoarfrost and Skyreach (cold and high)Snow often, with clear and cloudy days, and the odd storm
Brightsand and Rustmesa (desert and badlands)Mostly clear, with dust storms that blow across the ground
Ashfall (volcanic)Ash falls often, with clear days and the odd storm

A rain or storm spell lasts four minutes at most, and then fair weather follows for at least seven. A storm builds up from rain and eases back to it. Fair weather is always a while away after a shower.

Rain, snow and storms

  • Rain falls from the cloud deck, which sits about 320 blocks above the sea. Rain reaches the ground below that and thins out as it falls through the deck above it.
  • Rain and storms cool the air a little. Snow cools it more.
  • Storms bring lightning. A bolt that strikes near you can burn you hard where it lands, and nothing burns past about 14 blocks from it. A roof or a cave keeps a bolt off you.
  • Rain on water makes its own rings on the surface, and each drop splashes on the ground where it lands.

The year and the seasons

The year is twelve days long, and each season is three days: Spring, Summer, Autumn and Winter. Each day is about 23 minutes of play, so each season lasts about an hour. Every player in a world sees the same season, and a saved world keeps its season.

SeasonWhat the days bring
SpringOften fair. About two days in five bring showers.
SummerDroughts come in spells of a day or two, with dry soil and no rain. The rest are fair, and a few bring showers.
AutumnOften fair. About three days in ten bring showers. The last day of autumn is the Harvest Festival.
WinterFrost on about half the days. Showers on a few, and the rest are fair.

Each day's outlook is set when the world is made, so a forecast is always right. The forecast shows the next few days, so you can see a drought or a frost coming and get ready.

Droughts, frost and the Festival

  • Drought: no rain and dry soil. Water crops by hand, or run sprinklers.
  • Frost: open fields are stunted by the cold. Crops under glass are safe.
  • Showers: rain waters the open fields, so save your own watering that day.
  • Harvest Festival: the last day of autumn. It is fair, and the villagers pay a bonus for harvests and dishes.

Crops and the seasons

A crop grows at full speed in its own season. Out of season it grows at about 30 per cent of its speed. Hardy crops ease through winter at about half speed, so a few keep growing when everything else is slow. See Getting started for the first steps in farming.

Tips

  • Read the forecast before you plant. A drought day is a day to water, not a day to plant.
  • Plan the Harvest Festival: get your best dishes and harvests in before the last day of autumn.
  • In a storm, stay under a roof, or in a cave, until it passes.
  • Wear warm gear in winter and on the high ground, and carry shade and water in the deserts.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.