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Settings and graphics: make it fit your machine.
Open the pause menu (Esc) to change the game's settings. Pick a graphics preset, or change any single option to make your own, and the game remembers it.
Where the settings are
The pause menu has tabs across the top: Game, Worlds, Cloud saves, Graphics, Controls, Audio, Accessibility and, where online play is allowed, Online. The same tabs open from the main menu's Settings button, with no world to pause. On a phone the menu takes the whole screen.
Graphics presets
The Graphics tab starts with five presets: Potato, Low, Medium, High and Ultra. One of them is marked Recommended for your device. The game tests your graphics card in the first seconds of play and recommends a preset to suit it; Test this device again runs that check once more. Changing any single option on its own makes the settings Custom, and Custom is kept for next time.
If a heavier preset makes the game stop, the next start offers to bring you back to the recommended one.
| Setting | Potato | Low | Medium | High | Ultra |
|---|---|---|---|---|---|
| Render distance | 4 chunks | 6 | 10 | 16 | 24 |
| Resolution | 50% | 60% | 70% | 100% | 100% |
| Shadow maps | Off | Off | One map | 3 cascades | 4 cascades |
| Shadow map size | 512 | 512 | 1024 | 2048 | 4096 |
| Ambient occlusion | Block corners | Block corners | Block corners | SSAO | GTAO |
| Grass | 0% | 15% | 50% | 100% | 150% |
| Water | Voxel blocks | Ripples | Real, with refraction and caustics | Real, with reflections | Real, with sharp reflections |
| Creatures at once | 20 | 60 | 120 | 300 | 1,000 |
| Particles | 15% | 35% | 60% | 85% | 100% |
| Bloom | Off | Off | On | On | On |
| Light shafts | Off | Off | Off | On | On |
| Glowing lights | 4 | 8 | 16 | 32 | 32 |
| Chunks loaded per frame | 2 | 3 | 4 | 6 | 8 |
| Block surface detail | 0% | 20% | 30% | 40% | 50% |
| Dynamic resolution | On | On | On | On | Off |
| Upscaler (below 100%) | FSR 1 | FSR 2 | FSR 1 | FSR 2 | FSR 2 |
Motion blur and depth of field are off in every preset; you can turn them on yourself. Field of view starts at 75 degrees in every preset.
The Graphics options
- Display: Resolution (50% to 150%), Dynamic resolution (eases the size down only while frames would miss the screen's pace), and Battery saver.
- World: Render distance (4 to 32 chunks), Grass, Block surface detail, Creatures (20 to 1,000), Particles, Chunks loaded per frame (1 to 16), and Worker threads (Automatic, or 1, 2, 3, 4, 6 or 8).
- Light and shadow: Shadow maps (Off, one map, or 2 to 4 cascades), Shadow map size (512 to 4096), Ambient occlusion (Block corners, SSAO or GTAO), and Glowing lights (4 to 32).
- Water: five levels, from voxel blocks, the fastest, to real water with sharp reflections.
- Effects: Bloom, Light shafts, Depth of field and Motion blur, each on or off.
- Upscaling and frame generation: the upscaler (FSR 2 is the sharpest, FSR 1, or Off) works whenever Resolution is below 100%. Mantle X frame generation makes every other frame from the last one: more frames on screen and smoother turning, with no added delay.
Frame rate
On a computer the game runs at your screen's own refresh rate, up to 144 frames a second, with no tearing. On a phone the game holds a steady frame rate, with every frame the same length. The frame rate choice is in the Display section:
- Locked (the default): 60 on a phone, stepping down to a steady 30 only if the phone cannot keep up.
- Battery saver: locked to 30.
- Unlocked: as fast as the screen shows.
A hot phone slows its own processor, so the game eases its work while it is hot. Keeping the screen dimmer and the phone out of a hot case helps most. On Android, the Graphics tab also has a Screen brightness limit: a third, half (recommended, for cooler and steadier frames), seven tenths, or no limit.
Your graphics card
The Graphics tab names the graphics card in use. On a computer with a built-in graphics chip and a dedicated card (NVIDIA or AMD), the tab shows how to let the browser use the dedicated one: in Windows, under Display Graphics settings, choose High performance for your browser; or in the browser, turn on its high-performance GPU option and relaunch. After that, the quick test chooses the settings again for the new card.
The Game tab
- Game mode: change the mode of this world (see Game modes). A friend cannot change it: the host sets it.
- Camera: First person, Third person, or Third person (facing). The camera key is F5 (see Controls).
- Driving view: behind the vehicle, or from the seat.
- Tips, Guided first hour (short goals for a new player) and Show goals and pinned recipes on screen.
- Floating damage numbers, and Hit pause and a light flash on a good hit.
- FPS counter, shown at the top right.
- Look sensitivity for the mouse, or for touch on a touch screen; Invert look.
- Field of view, 60 to 110 degrees.
- Language: English for now. The game's words are kept together so more languages can follow.
- Fullscreen.
Your settings are saved on this device, and the ones you choose can follow you to another device (see Cloud saves and accounts).
For the Controls and the Accessibility options, see Controls, audio and accessibility.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.