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Difficulty levels: how hard the planet bites.
Choose how hard the world is when you start a game. Four survival levels change how fast you get hungry and how hard things hit. Two free-roam modes let you build and explore without the fear.
The levels at a glance
| Level | Survival? | Hunger and thirst | Damage taken | Your bag |
|---|---|---|---|---|
| Relaxed | No (free roam) | Off. You never need to eat or drink. | 40% of normal. One knock takes at most about 10% of your health. | Kept when you die |
| Tea and Biscuits | Yes | Runs down slowly (three quarters of normal) | 70% of normal | Kept when you die |
| Proper Explorer | Yes | Normal | Normal | Falls where you die |
| Bring Spare Pants | Yes | Runs down one and a half times as fast | 150% of normal | Falls where you die |
| Absolutely Not | Yes | Runs down twice as fast | 220% of normal | Falls where you die |
| Builder | No (free roam) | Off | None | Kept when you die |
The level sets how fast your food, water and stamina run down, and how much each hit takes off your health. In Relaxed a knock is light, and the biggest one (a boss or a long fall) never takes more than a tenth of your health.
Relaxed
The whole game as it was meant to be played without the upkeep: mine, craft, build, explore and fight. You never need food or water. Knocks are light, about 5% of your health for an ordinary hit. You keep your bag when you fall.
Tea and Biscuits
Survival with the kettle on. Things bite, but softly, and food and water run down more slowly than in the harder levels. You keep your bag when you fall.
Proper Explorer
The planet as it was meant to be: fair, wild and hungry for explorers. This is the default. Your bag falls where you die, so go back and collect it.
Bring Spare Pants
Everything hits harder, and food and water run down faster. Your bag stays where you fell. Take spare armour and a full stock of food.
Absolutely Not
The planet wants you gone: twice the hurt, twice the drain, and no mercy. Only the very well prepared should start here.
Builder
Free roam with builder's powers: you can fly, break anything instantly, and your blocks never run out. There is no health, hunger or thirst to worry about. See Controls for how to fly.
Changing your mind
You can switch the mode from the pause menu (Esc) at any time. Every new game is a new planet with its own seed, and the pause menu has a New world button.
Which to pick
- New to the game: Relaxed or Tea and Biscuits, to learn the crafting and building without pressure.
- Want the full game: Proper Explorer.
- Looking for a challenge: Bring Spare Pants.
- Just want to build: Builder.
For what the meters mean, see Health, hunger and the air. For the first steps, see Getting started.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.