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Skills and levelling: get better by doing.
Five skills grow as you use them: crafting, farming, mining, building and combat. Every level gives a small, clear gain, and the top is level 15.
The five skills
| Skill | What feeds it | What a level gives |
|---|---|---|
| Crafting | Finishing things at a bench, a furnace or by hand. | Quicker crafts and better quality. |
| Farming | Tilling, planting and picking crops. | A chance of an extra harvest. |
| Mining | Breaking ground and ore. Harder ground and richer ore pay more. | Tools that wear less, and extra ore. |
| Building | Putting blocks and machines down. | A chance that a block you place comes back to the bag. |
| Combat | Hurting and felling creatures. | More damage in every blow. |
How much xp a level takes
You start at level 1. Each level needs more experience than the last. The total xp needed to reach each level is:
| Level | Total xp | Rank |
|---|---|---|
| 1 | 0 | Novice |
| 2 | 60 | Learner |
| 3 | 180 | Apprentice |
| 4 | 360 | Hand |
| 5 | 600 | Journeyman |
| 6 | 900 | Adept |
| 7 | 1,260 | Skilled |
| 8 | 1,680 | Expert |
| 9 | 2,160 | Veteran |
| 10 | 2,700 | Master |
| 11 | 3,300 | Grand Master |
| 12 | 3,960 | Champion |
| 13 | 4,680 | Legend |
| 14 | 5,460 | Paragon |
| 15 | 6,300 | Mantle Master |
Your skills are kept with your game, and in a shared world each player has their own.
Where experience comes from
- Mining: each block broken earns 1 to 6 xp, by how hard it is (dirt is about 1, hard rock about 6). Ore adds 2.
- Crafting: a finished craft earns 4 xp. A tool earns more: 3 plus 2 times its quality, and a masterwork adds 10.
- Combat: each blow earns up to 6 xp by the harm it does. A creature you fell adds 5 plus up to 60 more, by its size.
- Farming and building: tilling, planting, picking and placing blocks also give xp, from a small allowance that refills slowly, so placing and removing a block over and over earns almost nothing.
- Goals of the day and week, collection finds and the Lab Bench all give xp too. See Goals, badges and research.
- Research nodes such as Field Notes add 10% more xp from everything.
What each level gives
Every perk grows by a fixed amount per level, up to a cap.
| Skill | Per level | Cap | At level 15 |
|---|---|---|---|
| Crafting | Crafts 3% quicker, and quality +0.04 | No cap (a level 15 maker takes 58% of the usual time) | 42% quicker crafts |
| Farming | +4% chance of an extra harvest | 60% | 56% |
| Mining | 3% of swings cost the tool no wear, and 2% more ore | 45% of swings, 30% more ore | 42% and 28% |
| Building | +2.5% chance a block you place comes back | 37.5% | 35% |
| Combat | +3% damage in every blow | No cap | 42% more damage |
A level is also a point of discovery: reaching level 2 in any skill, and every fifth level after (5, 10 and 15), gives one research point for the Lab Bench.
Ranks and badges
The rank name shows how far a skill has come. Badges reward the top of the skills: reaching level 5 in any skill earns Apprentice, level 10 earns Journeyman, level 15 earns Master of One, and level 5 in every skill earns All-Rounder. See Goals, badges and research for the full list.
Tips
- Mining rewards hard rock and ore: the harder the block, the more xp.
- A felled creature gives more xp the bigger it is.
- Crafting pays off on every bench: a level 15 maker finishes the same job in 58% of the usual time.
- The skill nearest its next level is a good place to aim your next session. The goals tell you which one that is.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.