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Skills and levelling: get better by doing.

Five skills grow as you use them: crafting, farming, mining, building and combat. Every level gives a small, clear gain, and the top is level 15.

The five skills

SkillWhat feeds itWhat a level gives
CraftingFinishing things at a bench, a furnace or by hand.Quicker crafts and better quality.
FarmingTilling, planting and picking crops.A chance of an extra harvest.
MiningBreaking ground and ore. Harder ground and richer ore pay more.Tools that wear less, and extra ore.
BuildingPutting blocks and machines down.A chance that a block you place comes back to the bag.
CombatHurting and felling creatures.More damage in every blow.

How much xp a level takes

You start at level 1. Each level needs more experience than the last. The total xp needed to reach each level is:

LevelTotal xpRank
10Novice
260Learner
3180Apprentice
4360Hand
5600Journeyman
6900Adept
71,260Skilled
81,680Expert
92,160Veteran
102,700Master
113,300Grand Master
123,960Champion
134,680Legend
145,460Paragon
156,300Mantle Master

Your skills are kept with your game, and in a shared world each player has their own.

Where experience comes from

  • Mining: each block broken earns 1 to 6 xp, by how hard it is (dirt is about 1, hard rock about 6). Ore adds 2.
  • Crafting: a finished craft earns 4 xp. A tool earns more: 3 plus 2 times its quality, and a masterwork adds 10.
  • Combat: each blow earns up to 6 xp by the harm it does. A creature you fell adds 5 plus up to 60 more, by its size.
  • Farming and building: tilling, planting, picking and placing blocks also give xp, from a small allowance that refills slowly, so placing and removing a block over and over earns almost nothing.
  • Goals of the day and week, collection finds and the Lab Bench all give xp too. See Goals, badges and research.
  • Research nodes such as Field Notes add 10% more xp from everything.

What each level gives

Every perk grows by a fixed amount per level, up to a cap.

SkillPer levelCapAt level 15
CraftingCrafts 3% quicker, and quality +0.04No cap (a level 15 maker takes 58% of the usual time)42% quicker crafts
Farming+4% chance of an extra harvest60%56%
Mining3% of swings cost the tool no wear, and 2% more ore45% of swings, 30% more ore42% and 28%
Building+2.5% chance a block you place comes back37.5%35%
Combat+3% damage in every blowNo cap42% more damage

A level is also a point of discovery: reaching level 2 in any skill, and every fifth level after (5, 10 and 15), gives one research point for the Lab Bench.

Ranks and badges

The rank name shows how far a skill has come. Badges reward the top of the skills: reaching level 5 in any skill earns Apprentice, level 10 earns Journeyman, level 15 earns Master of One, and level 5 in every skill earns All-Rounder. See Goals, badges and research for the full list.

Tips

  • Mining rewards hard rock and ore: the harder the block, the more xp.
  • A felled creature gives more xp the bigger it is.
  • Crafting pays off on every bench: a level 15 maker finishes the same job in 58% of the usual time.
  • The skill nearest its next level is a good place to aim your next session. The goals tell you which one that is.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.