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Goals, badges and research: what to do next.
The game always shows three goals: a short one, a medium one and a long one. Doing them earns rewards, badges and research points, which you spend on upgrades at a Lab Bench.
The three goals
The goals on the screen are chosen from what you have and have done. They are never a script: a step counts as done when you really hold the thing, have built it or have made it.
- Short goals take minutes. First the guided first hour, then small things to build and make.
- Medium goals take about an hour: finding a village, taking a job, growing a crop, cooking a dish, digging down to 40 metres and then 150 metres, taming an animal, and finding twelve recipes.
- Long goals take weeks: the story, reaching the next age of the world, the core of the world, and finishing your Collection.
The guided first hour
The first hour is a chain of short steps, in the order the game teaches them:
- Get some wood.
- Find plant fibre.
- Find a flint shard.
- Make your first tool.
- Build a Workbench.
- Find malachite.
- Build a Furnace.
- Smelt your first copper.
- Make a copper tool.
- Build a Forge Bench.
- Forge an iron tool.
Each step gives a few materials when it is done. You can switch the guide off in the settings.
Daily and weekly goals
Every world has the same goals on the same day, so a party shares a board. Each day has three goals and each week has two. You claim a goal's reward yourself, in the Goals tab of the inventory.
| Goal | Daily target | Weekly target |
|---|---|---|
| Mine blocks of ground | 30 to 80 | 300 to 700 |
| Finish crafts | 3 to 8 | 20 to 40 |
| Pick crops | 8 to 24 | 60 to 140 |
| Place blocks | 30 to 90 | 250 to 600 |
| Fell creatures | 3 to 8 | 15 to 30 |
| Find new things for the Collection | 1 to 3 | 6 to 12 |
| Earn skill xp | 150 to 400 | 1,500 to 3,500 |
| Open crates or buried chests | 1 | 3 to 6 |
A daily goal gives 1 research point, 30 skill xp and a few common materials. A weekly goal gives 3 research points, 160 skill xp and several kinds of material. The xp goes to the skill that matches the goal, or to the skill you have the least xp in if none does. A day you miss breaks a claim streak: claim a daily goal on three days running, or seven, for a badge. Goals reset at the new day or week.
Badges
A badge is earned the moment you meet its condition, and it stays. Each gives research points.
| Badge | How to earn it | Research |
|---|---|---|
| Apprentice | Reach level 5 in any skill. | 1 |
| Journeyman | Reach level 10 in any skill. | 2 |
| Master of One | Reach the top of any skill (level 15). | 4 |
| All-Rounder | Reach level 5 in every skill. | 3 |
| Digger | Mine 1,000 blocks of ground. | 2 |
| Maker | Finish 100 crafts. | 2 |
| Farmhand | Pick 200 crops. | 2 |
| Builder | Place 1,000 blocks. | 2 |
| Fighter | Fell 100 creatures. | 2 |
| Treasure Hunter | Open a buried chest. | 1 |
| Dug Deep | Open 10 crates or chests. | 2 |
| Scribe | Learn a recipe from a scroll. | 1 |
| Vein Finder | Break into a rare ore vein. | 1 |
| Scholar | Buy five research nodes. | 2 |
| Savant | Buy every research node. | 5 |
| Collector | Fill 25 entries of the Collection. | 2 |
| Curator | Fill 100 entries of the Collection. | 4 |
| Dutiful | Claim 10 daily or weekly goals. | 2 |
| On a Roll | Claim a daily goal three days running. | 1 |
| Creature of Habit | Claim a daily goal seven days running. | 3 |
| Week Done | Claim a weekly goal. | 2 |
| Masterwork | Make a masterwork. | 2 |
| Deep Delver | Dig down to 100 metres. | 2 |
Research points
Research points are the currency of the Lab Bench. You earn them from:
- Your first find of each entry in the Collection (2 for the rarer groups, such as ores and ships; 1 for the rest).
- Reaching level 2 in a skill, and every fifth level after that.
- Finishing a daily or weekly goal, and most badges.
- Half and all of a Collection group, and each quarter of the whole Collection (2, 4, 6 and 10 points).
- Reading a scroll: it teaches a recipe you have not learned yet, or gives 3 points if there is nothing left to teach.
- Lucky moments: a small surprise every two to four minutes of play (skill xp, materials, or now and then a point).
Lucky moments come more often with the Wanderer's Luck node.
The research tree
Buy nodes at a Lab Bench (the research tab of the inventory). Some need another node first.
| Branch | Node | Cost | What it does |
|---|---|---|---|
| Making | Steady Hands | 1 | Crafts take 6% less time. |
| Making | Fine Tolerances | 3 | Everything you make is a little better made. Needs Steady Hands. |
| Making | Efficient Tools | 3 | 10% of swings cost the tool no wear. Needs Steady Hands. |
| Making | Masterwork Methods | 6 | Better quality, and more masterworks. Needs Fine Tolerances. |
| Field and Ground | Seed Lore | 1 | 4% more chance of an extra harvest. |
| Field and Ground | Rich Soil | 3 | 6% more chance of an extra harvest. Needs Seed Lore. |
| Field and Ground | Keen Eyes | 2 | Buried things are felt from further off, and you are told which way. |
| Field and Ground | Prospector | 4 | 3% more ore from every vein. Needs Keen Eyes. |
| Works | Wind and Sun | 3 | Blueprints: Solar Panel and Wind Turbine. |
| Works | Storage Cells | 3 | Blueprint: Battery. Needs Wind and Sun. |
| Works | Belts and Gears | 4 | Blueprints: Conveyor, Sorting Chest and Refinery. Needs Wind and Sun. |
| Works | Electric Foundry | 5 | Blueprint: Electric Smelter. Needs Belts and Gears. |
| Works | Fire Control Optics | 5 | Blueprints: Fire Control Director and Grav Lift. Needs Electric Foundry. |
| Works | Weatherproofing | 3 | Storms no longer tear the thatch and wooden roofs of your base. Needs Wind and Sun. |
| Works | Mason's Eye | 3 | 5% more chance a block you place comes back. Needs Wind and Sun. |
| Wandering | Whetted Edges | 2 | Blows hit 4% harder. |
| Wandering | Field Notes | 4 | 10% more skill xp from everything you do. |
| Wandering | Ancient Lore | 5 | Every find gives an extra research point. Needs Field Notes. |
| Wandering | Wanderer's Luck | 4 | Small surprises come a fifth sooner. Needs Whetted Edges. |
The Works nodes open blueprints for machines and power, which are the mid-game extras. A recipe scroll found in the world teaches the same blueprint without points.
Tips
- Finish the first hour in order: each step pays a few materials to build the next one.
- Claim goals as soon as they are done. Unclaimed rewards are shown first in the short-goal slot.
- Spend early research on Steady Hands and Efficient Tools: you will feel them every session.
- Claim on consecutive days to earn the streak badges.
For the skills that the goals feed, see Skills and levelling.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.