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Goals, badges and research: what to do next.

The game always shows three goals: a short one, a medium one and a long one. Doing them earns rewards, badges and research points, which you spend on upgrades at a Lab Bench.

The three goals

The goals on the screen are chosen from what you have and have done. They are never a script: a step counts as done when you really hold the thing, have built it or have made it.

  • Short goals take minutes. First the guided first hour, then small things to build and make.
  • Medium goals take about an hour: finding a village, taking a job, growing a crop, cooking a dish, digging down to 40 metres and then 150 metres, taming an animal, and finding twelve recipes.
  • Long goals take weeks: the story, reaching the next age of the world, the core of the world, and finishing your Collection.

The guided first hour

The first hour is a chain of short steps, in the order the game teaches them:

  1. Get some wood.
  2. Find plant fibre.
  3. Find a flint shard.
  4. Make your first tool.
  5. Build a Workbench.
  6. Find malachite.
  7. Build a Furnace.
  8. Smelt your first copper.
  9. Make a copper tool.
  10. Build a Forge Bench.
  11. Forge an iron tool.

Each step gives a few materials when it is done. You can switch the guide off in the settings.

Daily and weekly goals

Every world has the same goals on the same day, so a party shares a board. Each day has three goals and each week has two. You claim a goal's reward yourself, in the Goals tab of the inventory.

GoalDaily targetWeekly target
Mine blocks of ground30 to 80300 to 700
Finish crafts3 to 820 to 40
Pick crops8 to 2460 to 140
Place blocks30 to 90250 to 600
Fell creatures3 to 815 to 30
Find new things for the Collection1 to 36 to 12
Earn skill xp150 to 4001,500 to 3,500
Open crates or buried chests13 to 6

A daily goal gives 1 research point, 30 skill xp and a few common materials. A weekly goal gives 3 research points, 160 skill xp and several kinds of material. The xp goes to the skill that matches the goal, or to the skill you have the least xp in if none does. A day you miss breaks a claim streak: claim a daily goal on three days running, or seven, for a badge. Goals reset at the new day or week.

Badges

A badge is earned the moment you meet its condition, and it stays. Each gives research points.

BadgeHow to earn itResearch
ApprenticeReach level 5 in any skill.1
JourneymanReach level 10 in any skill.2
Master of OneReach the top of any skill (level 15).4
All-RounderReach level 5 in every skill.3
DiggerMine 1,000 blocks of ground.2
MakerFinish 100 crafts.2
FarmhandPick 200 crops.2
BuilderPlace 1,000 blocks.2
FighterFell 100 creatures.2
Treasure HunterOpen a buried chest.1
Dug DeepOpen 10 crates or chests.2
ScribeLearn a recipe from a scroll.1
Vein FinderBreak into a rare ore vein.1
ScholarBuy five research nodes.2
SavantBuy every research node.5
CollectorFill 25 entries of the Collection.2
CuratorFill 100 entries of the Collection.4
DutifulClaim 10 daily or weekly goals.2
On a RollClaim a daily goal three days running.1
Creature of HabitClaim a daily goal seven days running.3
Week DoneClaim a weekly goal.2
MasterworkMake a masterwork.2
Deep DelverDig down to 100 metres.2

Research points

Research points are the currency of the Lab Bench. You earn them from:

  • Your first find of each entry in the Collection (2 for the rarer groups, such as ores and ships; 1 for the rest).
  • Reaching level 2 in a skill, and every fifth level after that.
  • Finishing a daily or weekly goal, and most badges.
  • Half and all of a Collection group, and each quarter of the whole Collection (2, 4, 6 and 10 points).
  • Reading a scroll: it teaches a recipe you have not learned yet, or gives 3 points if there is nothing left to teach.
  • Lucky moments: a small surprise every two to four minutes of play (skill xp, materials, or now and then a point).

Lucky moments come more often with the Wanderer's Luck node.

The research tree

Buy nodes at a Lab Bench (the research tab of the inventory). Some need another node first.

BranchNodeCostWhat it does
MakingSteady Hands1Crafts take 6% less time.
MakingFine Tolerances3Everything you make is a little better made. Needs Steady Hands.
MakingEfficient Tools310% of swings cost the tool no wear. Needs Steady Hands.
MakingMasterwork Methods6Better quality, and more masterworks. Needs Fine Tolerances.
Field and GroundSeed Lore14% more chance of an extra harvest.
Field and GroundRich Soil36% more chance of an extra harvest. Needs Seed Lore.
Field and GroundKeen Eyes2Buried things are felt from further off, and you are told which way.
Field and GroundProspector43% more ore from every vein. Needs Keen Eyes.
WorksWind and Sun3Blueprints: Solar Panel and Wind Turbine.
WorksStorage Cells3Blueprint: Battery. Needs Wind and Sun.
WorksBelts and Gears4Blueprints: Conveyor, Sorting Chest and Refinery. Needs Wind and Sun.
WorksElectric Foundry5Blueprint: Electric Smelter. Needs Belts and Gears.
WorksFire Control Optics5Blueprints: Fire Control Director and Grav Lift. Needs Electric Foundry.
WorksWeatherproofing3Storms no longer tear the thatch and wooden roofs of your base. Needs Wind and Sun.
WorksMason's Eye35% more chance a block you place comes back. Needs Wind and Sun.
WanderingWhetted Edges2Blows hit 4% harder.
WanderingField Notes410% more skill xp from everything you do.
WanderingAncient Lore5Every find gives an extra research point. Needs Field Notes.
WanderingWanderer's Luck4Small surprises come a fifth sooner. Needs Whetted Edges.

The Works nodes open blueprints for machines and power, which are the mid-game extras. A recipe scroll found in the world teaches the same blueprint without points.

Tips

  • Finish the first hour in order: each step pays a few materials to build the next one.
  • Claim goals as soon as they are done. Unclaimed rewards are shown first in the short-goal slot.
  • Spend early research on Steady Hands and Efficient Tools: you will feel them every session.
  • Claim on consecutive days to earn the streak badges.

For the skills that the goals feed, see Skills and levelling.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.