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Ores and where to find them: a map of the underground.

Each layer of the planet holds its own ores at set depths. This page lists every ore, how deep to dig, how it occurs and which tool breaks it.

Reading the tables

  • Depth is in metres below sea level on the home planet. A negative number means above sea level, inside mountains.
  • Vein ores run in chains of blobs. Pocket ores sit in single blobs.
  • Weight is how common the ore is compared with its neighbours in the same layer (higher is commoner).
  • Tool is the tool tier needed to break it. See Tools and tiers.
  • Smelts to is the result in a Furnace and the share of each unit you keep. See Smelting and fuel.

Home is 3000 metres from surface to core. The layers on home are: Crust 0 to 300, Upper Mantle 300 to 1200, Lower Mantle 1200 to 2200, Outer Core 2200 to 2800 and Inner Core 2800 to 3000. The deeper you go the hotter and higher the pressure, so see Going deep before you dig.

Crust

Tools from Flint to Iron reach everything here, and the crust is where you first find coal, copper, tin and iron.

OreDepth (m)ShapeWeightToolSmelts to
Coal-220 to 220Vein10Flint(fuel)
Anthracite120 to 300Vein3Flint(fuel)
Malachite-150 to 150Vein7FlintCopper 55%
Azurite-80 to 160Pocket2FlintCopper 55%
Chalcopyrite40 to 300Vein3CopperCopper 35%
Cassiterite20 to 260Vein5CopperTin 75%
Galena30 to 280Pocket3FlintLead 85%
Sphalerite30 to 280Pocket3CopperZinc 60%
Hematite50 to 300Vein6BronzeIron 65%
Magnetite120 to 300Vein3BronzeIron 70%
Bauxite-120 to 120Pocket3FlintAluminium 40%
Auriferous Quartz140 to 300Vein1.2CopperGold 10%
Acanthite100 to 300Pocket1FlintSilver 85%
Cinnabar60 to 260Pocket0.8Flint(holds Mercury, a liquid)
Pyrite0 to 300Pocket3CopperSulfur 50%
Halite0 to 120Pocket2FlintSalt 100%
Sylvite20 to 140Pocket1Flint
Niter-60 to 90Pocket1.5Flint
Gypsum0 to 150Pocket2Flint
Flint-80 to 70Pocket5Copper
Graphite100 to 300Pocket1Flint
Apatite20 to 200Pocket1.5CopperRed Phosphorus 15%
Fluorite60 to 300Pocket1Copper
Mica0 to 250Pocket1.5Flint
Feldspar0 to 250Pocket1.5Copper
Jade80 to 300Pocket0.3Copper
Opal40 to 200Pocket0.3Copper
Lapis Lazuli80 to 300Pocket0.3Copper
Turquoise20 to 200Pocket0.3Copper
Topaz150 to 300Pocket0.3Iron
An unidentified ore (invented for this planet)0 to 300Vein4varies

Extra sources: Malachite also turns up a few blocks under the surface almost everywhere, so a flint pick reaches copper early. Clay lies in pale lenses a few blocks under low and middling ground, in banks and river beds; a shovel digs it.

Upper Mantle (300 to 1200 m)

OreDepth (m)ShapeWeightToolSmelts to
Rutile300 to 1200Vein3BronzeTitanium 55%
Ilmenite300 to 1200Vein3BronzeTitanium 30%
Wolframite320 to 1200Vein4IronTungsten 55%
Chromite300 to 1200Vein3IronChromium 45%
Pentlandite300 to 1200Vein3BronzeNickel 35%
Cobaltite400 to 1200Pocket2IronCobalt 35%
Uraninite500 to 1200Pocket1.2IronUranium 80%
Monazite400 to 1200Pocket1IronThorium 10%
Olivine300 to 1200Pocket3IronMagnesium 30%
Garnet300 to 1200Pocket1.2Iron
Kimberlite350 to 1200Vein1.5IronDiamond 2%
Ruby500 to 1200Pocket0.4Steel
Sapphire500 to 1200Pocket0.4Steel
Emerald400 to 1200Pocket0.4IronBeryllium 5%
Iron (native)300 to 1200Pocket1Iron
Nickel (native)400 to 1200Pocket1Bronze
An unidentified ore300 to 1200Vein7varies

Uraninite and Monazite are radioactive: the Corelight Age begins when your world has dug 60 blocks of Uranium, Thorium, Uraninite or Monazite. See The eight ages.

Lower Mantle (1200 to 2200 m)

OreDepth (m)ShapeWeightToolNotes
Sperrylite1200 to 2200Vein2IronSmelts to Platinum 55%
Iridium1400 to 2200Pocket0.6SteelPure metal
Osmium1400 to 2200Pocket0.6TungstenPure metal
Palladium1200 to 2200Pocket0.8IronPure metal
Tantalum1200 to 2200Pocket1SteelPure metal
Molybdenum1200 to 2200Vein1.2SteelPure metal
Vanadium1200 to 2200Vein1.2SteelPure metal
Tungsten1300 to 2200Pocket1TungstenPure metal
Chromium1200 to 2200Pocket1Plasma (Coreforged only)Pure metal
Diamond1600 to 2200Pocket0.2CoreforgedPure carbon
An unidentified ore1200 to 2200Vein9varies

"Pure metal" ores are already a metal. Use the block as it is, or break it into pieces for tools and alloys. You need Vanadium for Titanium Alloy and Tungsten for Tungsten Carbide.

Outer Core (2200 to 2800 m)

OreDepth (m)ShapeWeightTool
Pyrrhonite2200 to 2800Vein4Plasma (Coreforged only)
Nickel2200 to 2800Pocket2Bronze
Platinum2200 to 2800Pocket0.8Bronze
An unidentified ore2200 to 2800Vein8varies

The rock of the Outer Core itself is built of Taenite and Kamacite, two metals you can alloy into a Coreforged tool head. See Alloys and the Forge. Pyrrhonite is a glowing metal that is already Coreforged.

Inner Core (2800 to 3000 m)

OreDepth (m)ShapeWeightTool
Stellarite2830 to 2990Vein5Coreforged
An unidentified ore2800 to 3000Vein5varies

The rock of the Inner Core is Hexaferrum, a pale metal (hardness 9.2) that makes an excellent suit shell. Stellarite is the key to Nova Alloy.

Unidentified ores

Every planet has its own invented ores, so no two worlds have the same set. Their properties come from the layer: deeper ones are harder, denser, hotter-melting and rarer, and more of them are exotic or radioactive. In your bag they show as Unidentified ore, Unidentified metal, Unidentified crystal, Unidentified organic or Unidentified anomaly until you analyse them at a Lab Bench. Then you can give them your own name. See Research and the Lab Bench and How materials work.

Geodes

Geodes form in the crust and upper mantle. Their shells are made of Quartz, Amethyst, Fluorite, or an invented gem.

Other worlds

Another planet's ground holds nothing of Home's. Each of Home's ores is replaced by an invented stuff of that world, in the same places and amounts. An ore of a metal is a metal of its own, and a fuel is a fuel, so you can still smelt, forge and build there. On top of that, each kind of world has its own elements in its crust:

WorldElements (depth in m)
Jungle and ocean worldsPhosphene (10 to 200), Neblium (60 to 260)
Desert worldsThrumite (30 to 260), Phosphene (80 to 260)
Ice worldsNeblium (0 to 180), Phosphene (40 to 220)
Volcanic worldsAshglass (-60 to 200), Thrumite (60 to 260)
Acid worldsVitriolite (-40 to 140), near the surface
  • Vitriolite: hardness 6.5, acid-proof crystal. It is what an Acid Suit is best made of.
  • Phosphene: hardness 3, a very bright, reactive crystal.
  • Thrumite: hardness 7.5, a magnetic metal ore.
  • Neblium: hardness 2.2 and very light (density 0.35), a crystal that lifts.
  • Ashglass: hardness 7, a heat-proof crystal.

These start out unidentified, like the core's own invented materials.

Tips

  • A beginner needs only the crust: Malachite, Cassiterite and Hematite are all common.
  • Dig sideways along a vein. Veins are chains, so one find usually leads to more.
  • Keen-eyed explorers can research ways to feel buried things from further off: see Research and the Lab Bench.
  • The recipe book's red "missing" lines tell you where to find each ingredient.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.