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Research and the Lab Bench: analyse, react, unlock.

The Lab Bench does three jobs. It identifies strange samples, it cooks up chemistry, and it is where you spend the research points you earn by discovering things.

Analysing samples

Put one unknown sample in the Lab Bench's single slot. Each stage takes 5 seconds, and there are three stages. When the third is done the material is identified: you can read all its properties in the Codex, and you can give it a name of your own.

  • Real-world materials such as Iron, Copper and Coal are always identified. Only invented ones need analysis.
  • Until then the sample shows as Unidentified ore, metal, crystal, organic or anomaly.
  • Names can be up to 32 letters, numbers, spaces, apostrophes and hyphens.
  • The Codex (K) counts how many you have found and identified.

Pyrrhonite, Stellarite, Nova Alloy, Voidsalt and the other-world elements are all in this class: see Rare and exotic materials.

Reactions

Reactions are made at the Lab Bench from a list. Each needs set ingredients, and some need heat: you must supply a fuel that burns at least that hot, and one unit of fuel is used per batch. You can run up to 16 batches at once. A cold reaction takes about a second, a heated one about 2.2 seconds, plus 0.3 seconds per extra batch, never more than 5.

ReactionIngredientsMakesHeat (degrees)Notes
Gunpowder3 Niter, 1 Charcoal, 1 Sulfur4 GunpowdernoneOxidizer, fuel and sulfur, 75 : 15 : 10.
Frag Grenade2 Iron, 2 Gunpowder2 Frag GrenadesnoneThrown from the hand; bursts a few seconds later.
Sulfuric acid1 Sulfur, 1 Niter1 Sulfuric Acid300
Salicylic acid (medicine)2 Willow Bark1 Salicylic Acid150Heals.
Potassium iodide (medicine)3 Kelp, 1 Potash1 Potassium Iodide200Clears radiation.
Potash2 Charcoal1 Potash500Leached wood ash.
Lye1 Quicklime, 1 Potash1 LyenoneA strong base.
Compost4 Leaves, 1 Loam4 CompostnoneFertiliser for crops.
Bone meal1 Bone2 Bone MealnoneFertiliser.
Brick3 Clay, 1 Sand4 Brick900Fired clay: builds hotter furnaces.
Cement3 Quicklime, 1 Clay4 CementnoneLime and clay, ground.
Concrete1 Cement, 2 Sand, 3 Gravel6 Concretenone
Gasbag2 Wool, 1 Resin4 GasbagnoneEvery block built onto a vessel lifts her 300 kg. Cover a gondola with a helm in them and she flies.

Quicklime comes from smelting Limestone, and Charcoal from smelting wood: see Smelting and fuel.

Hull plating and ship parts

The same list rolls metal into starship hull plating and lit panels. Hull plating is four panels from one metal.

MakesIngredientsHeat (degrees)
4 Hull Plating1 Titanium Alloy1200
4 Sand Hull Plating1 Titanium Alloy, 1 Ceramic1200
4 Dark Hull Plating1 Titanium Alloy, 1 Carbon Fibre1200
4 Hazard Trim1 Titanium Alloy, 1 Red Ochre800
6 Deck Grating1 Steel, 1 Titanium Alloy1200
3 Viewport Panel2 Glass, 1 Fluorite900
2 Thruster Glow1 Glass, 1 Fluorite, 1 Titanium Alloy1400
4 Nova Hull Plating1 Nova Alloy3000
4 Sand Nova Hull Plating1 Nova Alloy, 1 Ceramic3000
4 Dark Nova Hull Plating1 Nova Alloy, 1 Carbon Fibre3000
4 Star-Iron Hull Plating1 Star-Iron1800
4 Vitalmetal Hull Plating1 Vitalmetal1500
3 Voidglass Viewport1 Voidglass, 1 Glass1800
3 Runesteel1 Star-Iron, 1 Gold, 1 Graviton Crystal2000

See Ships and fighters for what to do with them.

Your own compounds

Choose two or three different non-metal materials, up to 32 units in all, and the Lab Bench blends a new compound. It takes about 2 seconds. If your ingredients match a listed reaction you are told to pick it from the list instead. Metals go to the Forge Bench for alloys: Alloys and the Forge.

Research points and the research tree

You earn research points by discovering things: a first find in the Collection, a material you name at the Lab, a buried chest, a scroll, a goal done. Spend them at a Lab Bench. A node either unlocks a blueprint or gives a small lasting upgrade, and some need another node first.

Nothing the first hours need is behind a node. The kept-back blueprints are the mid-game extras. A recipe scroll found in the world teaches the same blueprint without spending points. Blueprints also still wait for the right age: see The eight ages.

Making

NodeCostNeedsEffect
Steady Hands1Crafts take 6% less time.
Fine Tolerances3Steady HandsEverything you make is a little better made.
Efficient Tools3Steady Hands10% of swings cost the tool no wear.
Masterwork Methods6Fine TolerancesFiner work again: better quality, more masterworks.

Field and Ground

NodeCostNeedsEffect
Seed Lore14% more chance of an extra harvest.
Rich Soil3Seed Lore6% more chance of an extra harvest.
Keen Eyes2Buried things are felt from much further off, and you are told which way.
Prospector4Keen Eyes3% more ore from every vein.

Works (blueprints)

NodeCostNeedsOpens
Wind and Sun3Solar Panel and Wind Turbine.
Storage Cells3Wind and SunBattery.
Belts and Gears4Wind and SunConveyor (and its Hopper and Harvester looks), Sorting Chest and Refinery.
Electric Foundry5Belts and GearsElectric Smelter.
Fire Control Optics5Electric FoundryFire Control Director and Grav Lift.
Weatherproofing3Wind and SunStorms no longer tear the thatch and wooden roofs of your base.
Mason's Eye3Wind and Sun5% more chance a block you place comes back.

Wandering

NodeCostNeedsEffect
Whetted Edges2Blows hit 4% harder.
Field Notes410% more skill experience from everything you do.
Ancient Lore5Field NotesEvery find gives an extra research point.
Wanderer's Luck4Whetted EdgesSmall surprises come a fifth sooner.

Tips

  • Take unknown ores straight to a Lab Bench: naming a material is itself a discovery.
  • Buy Steady Hands first (1 point) and Ancient Lore early, as it pays back in more points.
  • If you find a recipe scroll in a chest or a ruin, read it: it saves you the points.
  • Your Crafting skill also speeds crafts and raises quality: see Tools and tiers.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.