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Loot and drops.

Defeated creatures leave meat, hides, bones and feathers. Supply crates in the wild hold tools and materials, and their contents depend on how far you have come.

Creature drops

When a creature dies, it drops the goods listed for its kind. The tables in the creature pages give the amount for each. A drop is a range, so you may get any number from the lowest figure to the highest. A few creatures drop nothing at all, and some drop the same thing every time. See land animals and sea life for each kind.

The common drops, and where they come from:

DropFound on
Raw MeatMost land animals, the Drift Whale (in large amounts)
Raw FishAlmost every sea creature
Raw HideHorses, goats, bears, wolves, crocodiles, cows
BoneBears, goats, wolves, gloamstalkers and other hunters
FeatherDune hens, cloudswifts and other birds
WoolBurrowkits, and sheep when sheared
Eel SkinEels and the Rust Lamprey
NacreVeil Rays and the largest fish
Glow JellyGlowbells and Lanternmaws
TallowDrift Whales
Greyfin ToothGreyfin Hunters
GoldSand Raiders

Raw meat and raw fish cook into food, in a fire or a furnace.

Dropped items on the ground

  • Dropped items lie on the ground and bounce a little when they land.
  • A dropped item vanishes after about five minutes, so collect yours in time.
  • Items of the same kind lying close together join into one stack.
  • Items fly to you when you come within a couple of metres, and you pick them up when you are close enough.
  • Floating items drift on the water until they reach the surface.

Supply crates

Crates in the wild, in ruins and camps, hold a few finds. They are rolled the first time you open one, and the contents depend on your best tool. The highest tier a crate can offer is one tier above the best tool you carry, and no higher, so the crates always lead you on without skipping the climb.

  • About one crate in five is empty.
  • Otherwise it holds one to four finds, mostly ones you can already use.
  • Sometimes a find is one tier above your best tool, but never more.

A find is one of these:

  • A tool, with a head of the tier, a wooden handle and a binding. Pickaxes, axes, shovels, blades and spears are all possible.
  • Metal, in pieces of the tier's own metal. Flint at the start, and metal pieces after.
  • Cooked food, cooked meat or cooked fish.
  • Fuel and odds and ends: coal, charcoal, resin, plant fibre and leather.

Sunken treasure

Fishing sometimes brings up treasure. The chances are set out in the fishing guide. A sunken crate there follows the same rules as a supply crate, and a lost tool is worth up to one tier above your best.

Where the good things are

  • Hunt the bigger creatures for hides and bones. Carry a blade or a spear for the most reliable kills.
  • Fish the deeper waters for rarer treasure and for the big catches.
  • Raid crates in ruins and camps when you have a better tool, since their contents rise with your best tool.

For the way to use what you find, see cooking and recipes, livestock and husbandry and farm recipes and prices.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.