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Sea life and the skies above.
The oceans are full of schooling fish, hunters and slow giants. Most fish are safe to fish for, a few will hunt you, and the birds of the sky flock above the land.
How sea creatures behave
Sea creatures keep to a band of depth, from just under the surface down to the deep trenches. Many fish move in schools that follow a leader, so where you see one glint, there are usually a dozen more. Hunters chase the schools, and the schools scatter.
Hostile fish come after you in the water when you are close, while neutral ones only bite when you strike them. Most fish, and the great whales, will simply swim away.
The sea creatures
Depth is metres below the surface. Health is the number of hits your full health takes off.
| Creature | Found in | Depth (m) | Health | Behaviour | Drops |
|---|---|---|---|---|---|
| Glintfin | All ocean waters | 1 to 40 | 2 | Skittish, in schools of 10 to 22 | Raw Fish 1 |
| Reef Darter | Coralreach, Tidewash Shallows | 1 to 20 | 3 | Skittish, schools of 5 to 12 | Raw Fish 1 |
| Sunscale | Coralreach, Tidewash Shallows | 1 to 18 | 3 | Skittish, schools of 4 to 10 | Raw Fish 1 |
| Kelp Wrasse | Kelpwood Deep | 3 to 40 | 5 | Skittish, schools of 2 to 6 | Raw Fish 1 to 2 |
| Blue Runner | Wide Blue, Kelpwood Deep | 4 to 60 | 8 | Skittish, schools of 6 to 14 | Raw Fish 1 to 3 |
| Needlejaw | Coralreach, Wide Blue, Tidewash Shallows | 2 to 40 | 20 | Neutral. Hunts glintfins, reef darters and sunscales | Raw Fish 2 to 3 |
| Greyfin Hunter | Wide Blue, Kelpwood Deep, Hadal Rift | 5 to 90 | 120 | Hostile, lone hunter. Attacks from about 18 metres | Raw Fish 3 to 5, Greyfin Tooth 1 to 3 |
| Lanternmaw | Wide Blue, Hadal Rift, Kelpwood Deep | 45 to 400 | 18 | Neutral. Hunts glintfins. Carries a light | Raw Fish 1 to 2, Glow Jelly 0 to 1 |
| Rust Lamprey | Wide Blue, Kelpwood Deep, Tidewash, Coralreach | 3 to 60 | 30 | Neutral, rare. Fastens itself to metal ship hulls, and never goes for wooden boats | Raw Fish 1 to 2, Eel Skin 1 to 2 |
| Bobbit Snare | Tidewash, Coralreach | 1 to 10 | 45 | Hostile. Buries itself in the sea floor and strikes from hiding | Raw Fish 1 to 2, Eel Skin 2 to 3 |
| Echo Eel | Wide Blue, Kelpwood Deep, Hadal Rift | 6 to 120 | 40 | Neutral. Calls out and hunts glintfins | Raw Fish 1 to 2, Eel Skin 1 to 2 |
| Glasshead | Wide Blue, Hadal Rift | 25 to 400 | 22 | Hostile. A see-through head with two green eyes that shine in the dark | Raw Fish 1 to 2 |
| Trench Eel | Hadal Rift, Wide Blue | 60 to 500 | 25 | Neutral. Lives in the deepest water | Raw Fish 1 to 2, Eel Skin 1 to 2 |
| Veil Ray | Tidewash, Coralreach, Wide Blue | 3 to 60 | 40 | Passive. Big and flat, too large to be landed on a line | Raw Fish 2 to 4, Nacre 0 to 1 |
| Drift Whale | Wide Blue, Hadal Rift | 8 to 120 | 600 | Passive giant. Drifts slowly and never hunts | Raw Meat 8 to 12, Tallow 6 to 10, Bone 3 to 5 |
| Glowbell | All ocean waters | 25 to 300 | 4 | Passive jelly, drifting in groups of 5 to 12. Stings a little if you touch it | Glow Jelly 1 to 2 |
The Kraken
The Kraken is not a creature you meet by chance. It has a page of its own: The Kraken.
Sky creatures
The Cloudswift is the common bird of the home planet. Cloudswifts fly in flocks of 3 to 8, mostly by day, at 5 health. They are skittish, so they scatter when you approach. They drop 1 to 2 feathers, and sometimes a little raw meat. Cloudswifts settle on branches and the ground now and then to rest, and bolt back into the air when they are disturbed.
Flying creatures that hunt you from above are the ones to watch for. The Ballwisp, a jellyfish-like hunter, comes with storms. It is rare and is not spawned in the ordinary way. Ships and their dangers are covered in ships and fighters.
Fishing these waters
Most of the sea creatures above can be caught on a line. The fish you can catch, how the fight works and what treasure the sea gives up, are in the fishing guide.
For land animals see land animals of the home planet.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.