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Sea life and the skies above.

The oceans are full of schooling fish, hunters and slow giants. Most fish are safe to fish for, a few will hunt you, and the birds of the sky flock above the land.

How sea creatures behave

Sea creatures keep to a band of depth, from just under the surface down to the deep trenches. Many fish move in schools that follow a leader, so where you see one glint, there are usually a dozen more. Hunters chase the schools, and the schools scatter.

Hostile fish come after you in the water when you are close, while neutral ones only bite when you strike them. Most fish, and the great whales, will simply swim away.

The sea creatures

Depth is metres below the surface. Health is the number of hits your full health takes off.

CreatureFound inDepth (m)HealthBehaviourDrops
GlintfinAll ocean waters1 to 402Skittish, in schools of 10 to 22Raw Fish 1
Reef DarterCoralreach, Tidewash Shallows1 to 203Skittish, schools of 5 to 12Raw Fish 1
SunscaleCoralreach, Tidewash Shallows1 to 183Skittish, schools of 4 to 10Raw Fish 1
Kelp WrasseKelpwood Deep3 to 405Skittish, schools of 2 to 6Raw Fish 1 to 2
Blue RunnerWide Blue, Kelpwood Deep4 to 608Skittish, schools of 6 to 14Raw Fish 1 to 3
NeedlejawCoralreach, Wide Blue, Tidewash Shallows2 to 4020Neutral. Hunts glintfins, reef darters and sunscalesRaw Fish 2 to 3
Greyfin HunterWide Blue, Kelpwood Deep, Hadal Rift5 to 90120Hostile, lone hunter. Attacks from about 18 metresRaw Fish 3 to 5, Greyfin Tooth 1 to 3
LanternmawWide Blue, Hadal Rift, Kelpwood Deep45 to 40018Neutral. Hunts glintfins. Carries a lightRaw Fish 1 to 2, Glow Jelly 0 to 1
Rust LampreyWide Blue, Kelpwood Deep, Tidewash, Coralreach3 to 6030Neutral, rare. Fastens itself to metal ship hulls, and never goes for wooden boatsRaw Fish 1 to 2, Eel Skin 1 to 2
Bobbit SnareTidewash, Coralreach1 to 1045Hostile. Buries itself in the sea floor and strikes from hidingRaw Fish 1 to 2, Eel Skin 2 to 3
Echo EelWide Blue, Kelpwood Deep, Hadal Rift6 to 12040Neutral. Calls out and hunts glintfinsRaw Fish 1 to 2, Eel Skin 1 to 2
GlassheadWide Blue, Hadal Rift25 to 40022Hostile. A see-through head with two green eyes that shine in the darkRaw Fish 1 to 2
Trench EelHadal Rift, Wide Blue60 to 50025Neutral. Lives in the deepest waterRaw Fish 1 to 2, Eel Skin 1 to 2
Veil RayTidewash, Coralreach, Wide Blue3 to 6040Passive. Big and flat, too large to be landed on a lineRaw Fish 2 to 4, Nacre 0 to 1
Drift WhaleWide Blue, Hadal Rift8 to 120600Passive giant. Drifts slowly and never huntsRaw Meat 8 to 12, Tallow 6 to 10, Bone 3 to 5
GlowbellAll ocean waters25 to 3004Passive jelly, drifting in groups of 5 to 12. Stings a little if you touch itGlow Jelly 1 to 2

The Kraken

The Kraken is not a creature you meet by chance. It has a page of its own: The Kraken.

Sky creatures

The Cloudswift is the common bird of the home planet. Cloudswifts fly in flocks of 3 to 8, mostly by day, at 5 health. They are skittish, so they scatter when you approach. They drop 1 to 2 feathers, and sometimes a little raw meat. Cloudswifts settle on branches and the ground now and then to rest, and bolt back into the air when they are disturbed.

Flying creatures that hunt you from above are the ones to watch for. The Ballwisp, a jellyfish-like hunter, comes with storms. It is rare and is not spawned in the ordinary way. Ships and their dangers are covered in ships and fighters.

Fishing these waters

Most of the sea creatures above can be caught on a line. The fish you can catch, how the fight works and what treasure the sea gives up, are in the fishing guide.

For land animals see land animals of the home planet.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.