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Weapons and ammunition: from flint arrows to plasma.

Weapons are built like tools, from three parts, and their strength comes from the materials you choose. Ammunition is crafted separately at the Workbench, Gun Bench or Rocket Bench.

Melee weapons

A Sword (blade, hilt, guard and wrap), a Spear, a Blade and a War Hammer follow the tool rules: see Tools and tiers for parts, units, tiers and quality. The Sword takes 4 head, 1 handle and 1 binder. The War Hammer takes 5, 3 and 2 and breaks rock well. A War Hammer with a Graviton head is the Gravity Hammer; a Voidglass blade is a Phase Blade; a Runesteel sword is a Rune Sword.

Bows and crossbows

  • The limbs (or the crossbow's prod) must flex: wood, bone, metal, an alloy or a composite. The grip is wood, bone or metal. The string is fibre, hide or metal wire.
  • Bow: head 3, handle 2, binder 1. Crossbow: 4, 3 and 2.
  • A plain bow of wood, bone and fibre can be made by hand anywhere. Metal parts need a Forge Bench.
  • A bow shoots arrows and a crossbow bolts, from your bag. A bow does 24 damage with a 0.9 second draw and reaches 130 m. A crossbow does 40 with a 1.8 second draw and reaches 150 m. Better limbs raise damage and speed.
  • Bows last three times as long as an ordinary tool.

Guns

Every gun has three parts. The barrel needs a metal, the receiver (the lock) a metal, and the grip is wood, bone or metal.

  • Barrel: sets the harm and reach.
  • Grip: sets spread and kick. Springy, tough, heavy grips damp a gun better; bone and soft woods do little.
  • Receiver: sets the rate of fire and reload. A harder receiver cycles faster.

Guns are made at a Forge Bench or a Gun Bench. At a Gun Bench you can first make each part on its own (a Gun Barrel takes 3 units of material, a Gun Grip 2, a Gun Receiver 3) and then assemble three loose parts into a gun, which lets you mix materials. Put the barrel, grip and receiver in the first, second and third places of the assembly. Assembling a gun at a Gun Bench also takes a few units of fittings; at a Forge Bench only the Shotgun, Laser Pistol and Plasma Rifle ask for them. Guns last six times as long as an ordinary tool.

GunUnits at a Forge Bench (barrel / grip / receiver)FittingsAge needed
Handgun2 / 1 / 11 metal (a spring)-
Submachine Gun3 / 1 / 22 metal (a spring and a bolt)-
Assault Rifle4 / 2 / 22 metal (a spring and a bolt)-
Shotgun4 / 2 / 22 metal (a hinge and a spring)-
Laser Pistol2 / 1 / 22 glass (a lens)Temper Age
Plasma Rifle4 / 2 / 33 glass (a focusing lens)Corelight Age
Missile Launcher6 / 2 / 33 metal (a firing pin and a trigger)-

Ages are in The eight ages.

Gun stats

These are the base figures with iron parts and the standard round. Damage is per round (per pellet for the shotgun).

GunAmmunitionDamageSeconds between roundsRange (m)MagazineReload (s)
HandgunCartridges100.2490121.1
Submachine GunCartridges40.06570301.6
Assault RifleCartridges60.09160301.9
ShotgunShells5 x 9 pellets0.854262.2
Laser PistolEnergy or plasma cells6.50.17140241.3
Plasma RifleEnergy or plasma cells150.4160141.8
Missile LauncherRocketsblast1.650011.2

Damage is multiplied by the ammunition's grade (below). Hold the trigger to fire.

Barrel grades

The barrel's metal multiplies a gun's harm. A metal not listed is graded from its tool score: 0.75 plus 0.06 times the score, between 0.78 and 1.7.

Barrel metalGrade
Bronze0.9
Cast Iron0.95
Iron, Wrought Iron1
Steel, Stainless Steel1.15
Titanium1.25
Titanium Alloy1.3
Tungsten1.4
Tungsten Carbide, Vitalmetal1.5
Stellarite1.8
Runesteel1.9
Nova Alloy2
Star-Iron2.2

Ammunition

RoundForGrade (times damage)Rounds per item
Flint ArrowBow11
Iron ArrowBow1.31
Steel ArrowBow1.61
Iron BoltCrossbow11
Steel BoltCrossbow1.31
Gunpowder (loose)Handgun, Submachine Gun, Rifle0.912, 20 and 10 rounds per piece
CartridgeHandgun, Submachine Gun, Rifle1.21
Armour-Piercing CartridgeHandgun, Submachine Gun, Rifle1.551
Buckshot ShellShotgun11
Slug ShellShotgun (one heavy slug)1.151
Energy CellLaser Pistol, Plasma Rifle18 shots
Plasma CellLaser Pistol, Plasma Rifle1.58 shots
Hand RocketMissile Launcher1.251

Loose Gunpowder is the old way and the poorest round. Gunpowder is made at the Lab Bench: Research and the Lab Bench. A launcher can be loaded with 2 gunpowder per rocket.

Ammunition recipes

MakesIngredientsBenchAge
4 Flint Arrows1 Flint, 1 wood, 1 FeatherBy hand
4 Iron Arrows1 Iron, 1 wood, 1 FeatherWorkbench
4 Steel Arrows1 Steel, 1 wood, 1 FeatherWorkbenchTemper
6 Iron Bolts2 Iron, 1 woodGun Bench
6 Steel Bolts2 Steel, 1 woodGun BenchTemper
12 Cartridges1 Copper, 1 GunpowderGun Bench
8 Armour-Piercing Cartridges1 Steel, 1 Gunpowder, 1 LeadGun BenchTemper
6 Buckshot Shells1 Lead, 1 Gunpowder, 1 fibre or hideGun Bench
4 Slug Shells1 Iron, 1 Gunpowder, 1 fibre or hideGun Bench
3 Energy Cells2 Copper, 1 glass or crystalGun BenchTemper
3 Plasma Cells2 Titanium Alloy, 2 glass or crystal, 1 SulfurGun BenchCorelight
2 Hand Rockets2 Iron, 2 Gunpowder, 1 fibre or hideRocket Bench

A Workbench also makes what is made by hand, a Gun Bench or Rocket Bench also what a Workbench makes.

Grenades, mines and fireworks (Rocket Bench)

MakesIngredientsDamageBlast radius (m)Fuse (s)
2 Frag Grenades2 Iron, 2 Gunpowder2003.52.6
2 Impact Grenades2 Iron, 3 Gunpowder1503bursts on landing
2 Incendiary Grenades2 Iron, 2 Sulfur, 2 Charcoal60, and sets fire42.4
1 Land Mine3 Iron, 3 Gunpowder, 1 Copper3403.8arms in 2.5 s

Hold a grenade and pull the trigger to throw it. A Land Mine is laid the same way, and bursts under any foot but yours. Frag Grenades can also be made at the Lab Bench.

Fireworks (4 made)IngredientsRises (m)
Red1 Gunpowder, 1 fibre or hide, 1 Red Ochre22
Gold1 Gunpowder, 1 fibre or hide, 1 Salt26
Blue1 Gunpowder, 1 fibre or hide, 1 Azurite24
Green1 Gunpowder, 1 fibre or hide, 1 Malachite20

Fireworks are just for show.

Ship rockets

The Rocket Bench also makes rockets for fighters and gunships.

MakesIngredientsAgeNotes
2 Dart Rockets2 Steel, 4 Gunpowder, 1 glass or crystalTemperHoming. A craft's racks hold 12.
1 Heavy Rocket4 Steel, 6 Gunpowder, 1 Titanium AlloyCorelightBig and unguided: slow, and it takes a hull apart. Racks hold 4.

See Ships and fighters.

Tips

  • Craft cartridges as soon as you have a Gun Bench. They hit 30 per cent harder than loose powder.
  • The best barrel is the biggest upgrade. Receiver and grip matter far less.
  • Keep arrows, bolts, cartridges or cells in a crate within five blocks of a base turret: see Home, paint and base crafting.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.