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Homes and furniture
A closed room with a bed and a light is a home. Furnish it well and it climbs from Cosy to Grand, and the home keeps hostile creatures away.
What counts as a home
A home is a room you are standing in that is closed on every side: walls, a floor and a roof, with doors and windows counted as wall. It must have at least six squares of floor, be at least two blocks high, hold a bed and hold a light. A room that is open to the sky or leaks through a gap is not a room. A flood of up to 2,400 cells is looked at, so a very large hall is not counted as one room.
Once a room qualifies, its level depends on a score. Each piece adds points, and the score sets the level:
| Level | Score needed |
|---|---|
| Cosy | Starts at 1 |
| Comfortable | 6 |
| Lovely | 10 |
| Grand | 15 |
The score counts the floor area (one point for every ten squares, up to three), then seats, tables, storage, decoration, windows and doors, each counted up to a limit, then more than one light, and then how many kinds of thing the room has. A hall full of beds is not nicer than a house with a varied mix, so each kind is capped. The most that helps: three for seats, two for tables, two for storage, four for decoration, three for windows, one for a door, and two more for extra lights.
The game tells you the next step in words, such as "Add a window", "Add a chair or a stool", "Add a table", "Add a rug, a banner or a painting", "Add a crate or a shelf" or "Make the room bigger".
What a home does
A home protects the ground around it. Hostile creatures do not appear within 22 blocks of its middle, plus six more for each level, so a Grand home protects a wide area.
Furniture you can make
Furniture is made at a Workbench from wood, plant fibre or hide, and pigments. Pigments are the coloured earths and ores you find by digging, such as red ochre for red and lapis lazuli for blue. You place a made piece as a block.
| Item | Made from |
|---|---|
| Table | 12 wood |
| Chair (ladderback) | 6 wood |
| Stool | 4 wood |
| Bookshelf (two blocks tall) | 16 wood |
| Rug (round, jute) | 12 plant fibre or hide |
| Patterned rug (red) | 12 fibre or hide and a red pigment |
| Banner (crimson) | 8 fibre or hide and a red pigment |
| Lantern (lights itself, no power) | 2 metal and 2 glass |
| Painting: Waves | 4 wood, 4 fibre, a blue pigment |
| Painting: Sunset at Sea | 6 wood, 6 fibre, an orange pigment |
| Painting: Mountain Lake | 6 wood, 6 fibre, a green pigment |
| Painting: Circles | 4 wood, 4 fibre, a yellow pigment |
| Show-off Board (pin your best photos) | 8 wood and 4 fibre or hide |
Other home pieces
- Bed: 8 wood and 8 fibre, near a Workbench. A room needs at least one bed.
- Crate: 12 wood, counts as storage.
- Lamp: one unit of any material and one unit of fuel, with no bench. A lit lamp counts as the light a room needs.
- Campfire: 6 wood. It is a light, and it cooks food.
- Beacon: 4 metal and 4 glass. It counts as a light.
- Workbench, Forge Bench and Lab Bench: count as tables for the score.
- Furnace, Oven and Cooking Pot: count as decoration.
Paints, stained glass and roofs
Paint is made at a Workbench from clay and pigments: two blocks of painted wall from four units of clay and one pigment, or two colours for a mix. Violet is red and blue, teal is blue and green, cream is yellow and white, and pink is red and white. Stained glass is made the same way from glass, giving two blocks of coloured glass. Thatch (from plant fibre), Wood Shingle (from any wood) and Roof Tile (from brick) make roofs. Thatch, shingle and wooden roofs can be torn off in a storm at a base, which is covered on the raids and storms page.
Things that do something
Some home pieces react when you use them. A clock tells the time of day and the day number. A jukebox plays one of its ten tunes each time you use it, one after another, then falls quiet. A mirror or wardrobe opens the outfit screen.
Tips
- For an early Comfortable home, add a window, a chair, a table, a rug and a crate. That is enough for a score of six.
- Use a mix of pieces rather than many of one kind, since each kind is capped.
- Lamps and campfires are the easiest light. A lamp needs fuel, so keep it topped up.
- A Grand home takes a large, varied room with several windows, a door and plenty of decoration.
For the pieces that make up the room, see building pieces and shapes. For the store catalogue of ready-made models, see the catalogue of models.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.