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Taming, pets and riding.
Feed a wild animal the food it likes while it is calm, and it will come to trust you. A tame animal can follow you, guard you, grow stronger and carry you across the land.
Winning an animal over
Hold the food an animal likes and right click it while you are close. Food can be a crop, a grain or a cooked item, depending on the animal. Each feed fills its trust meter by one point. Once the meter is full the animal is yours, and you are given a name for it at random, such as Pip, Bramble or Nutmeg.
- The animal must be calm. A creature that is running away, hunting, fighting or has just been hurt will refuse food and tell you it is too wary.
- Feeding also heals the animal by a quarter of its health.
- The trust meter drains by one point every minute and a half if you do not keep feeding. Feed the same animal from the same hand to keep it going.
- A wild animal that likes what you are holding will walk up to you on its own, if you stand still and are not sprinting. Within about ten metres, it comes to within a couple of metres of you.
Feeds needed to tame
| Animal | Feeds needed | Food it takes |
|---|---|---|
| Dune Hen | 2 | Grain, Rice, Corn, or any seeds |
| Meadow Cow | 3 | Grain, Corn, Cabbage, Carrot, Pumpkin, Sunflower Head, Apple, Melon |
| Woolly Sheep | 3 | Grain, Carrot, Cabbage, Flax, Mint, Apple, Corn |
| Mud Pig | 3 | Potato, Carrot, Pumpkin, Apple, Melon, Cabbage, Corn, Mushroom, Grain |
| Crag Goat | 3 | Grain, Flax, Carrot, Potato, Plant Fibre |
| Burrowkit | 3 | Carrot, Tomato, Potato |
| Gloamstalker | 4 | Raw Meat, Cooked Meat, Raw Fish |
| Meadow Horse | 5 | Carrot, Grain, Pumpkin |
Other animals of the home planet, such as bears, wolves and sea creatures, cannot be tamed. Neither can the Wayfarers, who live in villages.
Pets and livestock
Once tame, the animal belongs to you and carries your name in its tag.
- Pets follow you at once. Burrowkits and gloamstalkers are pets.
- Livestock stays where you tamed it, and will not follow until you tell it to. Cows, sheep, pigs, hens, goats and horses are livestock.
- Click your own animal to tell it to follow or to stay. A kept animal wandering near its spot will graze, rest at night and come back to its home ground.
- Guard is a third order for animals that can bite. A guard fights anything that threatens you, and will not eat the creatures it fights. The gloamstalker is the guard animal.
- A tame animal will not attack players. Instead it runs from anything hunting it, and it flees from predators.
Levels
A pet that follows you and fights alongside you grows stronger. It earns experience by following you within about fourteen metres (a point every six seconds), by landing blows, and by sharing in your kills when it is near you. Experience comes in these steps:
| Level | Experience needed |
|---|---|
| 2 | 40 |
| 3 | 110 |
| 4 | 220 |
| 5 | 380 |
| 6 | 600 |
| 7 | 900 |
| 8 | 1300 |
| 9 | 1800 |
| 10 | 2500 |
Each level adds 12 per cent to the animal's health and 10 per cent to its bite. A level-up is told to you as a notice. A mount also runs a little faster for each level.
Breeding
Two tame animals of the same kind, both grown up, can have young. Feed each one its food by hand and it grows fond and wants a mate for half a minute. If another of its kind with the same wish is within about ten metres, a young one is born beside them. Each pair then waits five minutes before they can have young again.
A young animal starts small and grows up in time:
- Dune Hen, about 5 minutes
- Burrowkit, about 6 minutes
- Woolly Sheep, about 6 minutes 40 seconds
- Mud Pig, about 7 minutes
- Crag Goat, Meadow Cow and Gloamstalker, about 8 minutes each
- Meadow Horse, about 10 minutes
You can keep up to 48 animals at a time. Once you have that many, the young stop coming, and you are told so.
Saddles and riding
A saddle is made at a Workbench from 3 Leather, 2 Plant Fibre and 2 Iron. Hold it and right click your own horse, cow, goat or gloamstalker to saddle it. It stays on until you remove it.
To climb on, empty your hands and right click the saddled animal. Walking, sprinting and jumping are then the mount's, and a rider is lifted onto its back. Crouch to get off. A swimming, dead or seated rider is put off, and if the mount is killed the rider is thrown.
| Mount | Speed | Jump | Stamina use |
|---|---|---|---|
| Meadow Horse | Fastest, 1.6 times a walker's pace | 1.35 times | Moderate |
| Gloamstalker | 1.45 times | 1.25 times | Moderate |
| Crag Goat | 1.2 times | 1.9 times, the best jumper | High |
| Meadow Cow | 1.05 times | 0.9 times | Low |
Tips
- Burrowkits are the easiest first pets, and they shed a tuft of wool every so often.
- Keep a pen and a feed trough near home. Your livestock will stay near it and grow fond of you. See livestock and husbandry.
- Give your kept animals food and an occasional stroke (a click on its order brings a little fondness, but not too often). Fond animals give better milk, eggs and wool.
For what each animal gives once kept, see livestock and husbandry. For the animals themselves, see land animals.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.