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Reputation and standing.

Every village and every alien people keeps a number for you, from -100 to 100. It sets the prices you pay, the work you are offered and the friends you can make.

The tiers

Standing is named in tiers. The same words are used for villages and for alien peoples.

TierStandingWhat it gives
Shunned-40 and belowTraders will not deal with you. Villagers back away when you come near.
Distrusted-39 to -5Traders charge more and pay less. Nobody offers you work.
Stranger-4 to 24Ordinary prices. The plainest jobs.
Friend25 to 49Fairer prices in the shops. Better jobs are offered. A small gift for a visit, once a day.
Trusted50 to 74Exclusive goods appear in the shops. Jobs pay 20% more. A better gift each day.
Honoured75 to 100More exclusive goods. Jobs pay 50% more. A guide from the village will walk with you and point out what is near. A rare gift each day.

Your standing is kept by name, so a friend who leaves and comes back finds it again. Standing with a village is separate from standing with every other village.

Raising it

  • Trading: deals worth ten marks or more, by one to three points each.
  • Jobs: fetch and discovery +5, build +6, hunt and escort +10. A job to clear a crime also clears the offence.
  • Gifts to a villager: give an item crouched and by right click. The standing rises with the item's worth, by 1 to 6. You can give up to 12 points a day to one village.
  • Favours: doing a Wayfarer's favour adds 6.
  • Defence: defending a village's ground or a base against a raid adds 4 with the villages within a day's walk.
  • Hostile creatures: killing a hostile creature within a village's ground adds 1, up to six times a day.
  • Visits: at Friend and above, a small gift each day from a Wayfarer you visit.

Lowering it

  • Hitting a villager costs 8. Killing one costs 30.
  • Breaking a village's bed, door, bench, workbench or forge bench costs 2. Breaking a crate costs 3.
  • Opening a village's crate and taking from it costs 4 (only once per crate).
  • Failing a job costs 3, and a job's traveller dying costs the same.

Standing also drifts slowly back toward zero when you stay out of trouble.

Benefits in practice

  • Prices: see Trading and barter. Friends and better get fairer rates.
  • Work: see Jobs and quests. Hunts open at Welcome, escorts at Friend.
  • Guides: at Honoured, a villager walks with you for a while, pointing out things nearby, such as a village you have not found or something buried nearby.
  • The Codex: reaching Friend, Trusted or Honoured with a village or a people adds an entry under Friends and allies.

Alien peoples

Alien peoples keep their own standing, which works the same way. Their wanted lists and how to clear them are in The alien peoples.

Tips

  • Pick one or two villages near your base and keep trading with them. Their prices improve fastest.
  • Never break a village's furniture to get something from it. The village remembers.
  • Honoured with a village is the quickest way to find things worth finding.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.