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Festivals and community goals.
The year is twelve days, three to a season. Five festivals fall on set days, and every week the whole party works towards a shared goal.
The calendar
A year is twelve days, three to a season. A day is about 15 minutes of sun and 8 minutes of dark. Every player in a world sees the same calendar, and the festivals fall on the same days every year.
| Festival | Day | Hunt | Hours of the hunt |
|---|---|---|---|
| Blossom Fair | Spring, day 2 | Blossom petals drift down; catch them | Morning to evening |
| Midsummer Night | Summer, day 2 | Fireflies rise at dusk | Dusk to night |
| Pumpkin Night | Autumn, day 1 | Spooky candy hidden in the dark | Dusk to night |
| Harvest Festival | Autumn, day 3 | Sheaves of the last harvest in the fields | Morning to late afternoon |
| Midwinter Lights | Winter, day 2 | Frost stars fall in the dark | Dusk to night |
What happens on a festival day
- The villagers stop work after the midday meal and dance in a ring round the plaza until bedtime.
- Tokens for the festival turn up on the ground round you while its hunt is on. Pick them up.
- Each token is a festival item. Its prize blocks can only be bought with tokens on the day itself, but once you have a prize it is yours for good, and it is listed in your collection.
- The world is dressed for the festival: petals, fireflies, leaves, frost stars or lanterns over the plaza.
Prizes
| Festival | Prize | Tokens |
|---|---|---|
| Blossom Fair | Blossom blocks (4) | 6 |
| Blossom Fair | Fair lantern (2) | 10 |
| Midsummer Night | Firefly jar (2) | 6 |
| Midsummer Night | Midsummer lantern (2) | 10 |
| Pumpkin Night | Jack-o'-lantern (2) | 6 |
| Pumpkin Night | Ghost lamp (2) | 10 |
| Harvest Festival | Harvest wreath (2) | 6 |
| Harvest Festival | Golden bale (2) | 10 |
| Midwinter Lights | Frost lantern (2) | 6 |
| Midwinter Lights | Winter star (1) | 12 |
The Harvest Festival
The last day of autumn is the Harvest Festival. On that day villages pay half again more for food and crops, and fibre as well. Plan your harvest and your cooking for it.
Community goals
Every week, which is seven world days, the whole party in a world shares one goal. The goal is the same for everyone in the same world. Each player's work adds to a shared bar that everyone can see:
- Mine stone, 1,200 to 2,400 blocks.
- Catch fish, 30 to 70.
- Cook dishes, 50 to 120.
- Bake loaves of bread, 100 to 200.
- Pick crops, 150 to 400.
- Place blocks, 1,500 to 4,000.
- Finish crafts, 80 to 200.
- Fell creatures, 40 to 100.
- Open crates or buried chests, 10 to 24.
A bigger party has a bigger goal. Each extra player who has played that week adds about half as much again. When the bar is full, every player of the week may claim the reward once, whenever they next play that week. The reward is three items, 25 to 50 marks, three research points and 200 xp. Nothing counts in Builder mode.
Tips
- Join a festival day in the evening, when the tokens are most plentiful.
- Check the community bar in the goals panel each time you log in.
- Save your tokens for the prize you want. They do not spoil.
See also The Wayfarers and their villages for the dancing villagers.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.