- Home
- Wiki: Machines and power
Wiki
Machines and power
Generators make power, cables carry it and machines use it. Anything joined face to face, cable to device, shares one network.
How a network works
Everything joined face to face is one network: cables, switches that are on, and the devices themselves. Power is worked out several times a second for each network. Generators make what they can, machines ask for what they need, and batteries take up any spare or make up any shortfall. A machine only asks for power while it has work to do, so an idle drill draws nothing. If there is too little power, every machine on the network runs at the share it gets, so a smelter may heat more slowly rather than stop.
A network's cables carry only so much: the weakest cable in the network sets the limit. A cable carries 12 watts for each unit of conductivity its metal has. Copper carries about 700 watts, iron about 120 watts, and wood or stone do not carry power at all.
Generators
| Device | Made from | Makes | Fuel and notes |
|---|---|---|---|
| Generator | 16 metal and 8 heatproof material (stone, clay, brick or metal) | 300 W | Burns petrol (180 seconds a barrel) or diesel (450 seconds a barrel). It burns fuel only while something can use the power or a battery has room. A crate touching it feeds it a barrel. |
| Solar Panel | 4 glass and 4 metal | Up to 90 W | Makes power by daylight, with nothing but glass above it. At night it makes none. |
| Wind Turbine | 8 metal and 8 wood | 70 W at sea level, up to 175 W high up | Gusts up and down. Stands higher than the sea and it makes more. |
| Reactor | 40 metal and 24 heatproof material | 2,400 W | Runs on uranium or thorium only. A unit of fuel lasts 900 seconds for each unit of its radioactivity. |
Storage and switches
| Device | Made from | What it does |
|---|---|---|
| Battery | 12 metal | Stores up to 60 kilojoules, more in a reactive metal (lithium nearly doubles it). It moves up to 500 W in or out. |
| Switch | 2 metal | Right click to turn it off. When it is off it stops joining the network on either side. |
| Cable | Metal ingots, one ingot a length | Carries power. The metal sets how much. See the building pieces page. |
Machines
| Machine | Made from | Power while working | What it does |
|---|---|---|---|
| Powered Drill | 20 metal and 4 stone | 180 W | Bores straight down one block at a time, up to 80 metres, as a pickaxe of its own metal would. A steel drill cuts rock an iron one cannot. It stops at liquid, at ground too hard for it, when its output is full, or when it strikes oil. What it digs goes into a crate beside it, or into its own nine slots. |
| Electric Smelter | 24 heatproof material and 8 metal | 400 W | A furnace heated by power instead of fuel. It heats up to 1,800 °C as far as its walls can stand, while it has something to smelt. |
| Pump | 12 metal | 90 W | Lifts a block of the liquid below it out of its spout each second. Over an oil bore it draws oil up into a crate as barrels of crude oil. See the fluids page. |
| Refinery | 24 metal and 8 heatproof material | 250 W | Turns a barrel of crude oil into a barrel of fuel: kerosene (6 seconds, for rockets), petrol (4 seconds) or diesel (10 seconds). You choose which in its screen. |
| Conveyor | 1 metal and 2 fibre | 8 W | Carries whatever lies on it, at 1.6 metres a second, in the way it faces. See the fluids, conveyors and sorting page. |
Screens and what you can read
Right click a device to open it. A generator shows its fuel slot. A smelter shows its ore and output. A drill shows its nine slots. Every device shows what it is doing, how many watts it makes or uses, and its own gauge (fuel left, charge, depth bored, heat, blocks lifted). It also shows its whole network: how much is made, how much is wanted, what the weakest cable carries, and what the batteries hold.
Aim at a device and its label names what it is, such as "Iron Generator", with what it is doing. Aim at a cable and it says what it carries.
Lights
Electric lights are placed as models. A wired light draws its power from the network it is joined to. Some lights switch on only after dark.
Tips
- Start with a Generator and a crate of barrels: it runs as long as the fuel lasts.
- Put a battery on a solar or wind network to keep machines running at night.
- Use copper cable for long runs: it carries far more than iron.
- A powered drill over a crate is a free miner: it bores 80 metres and fills the crate as it goes.
For the liquid side of the factory, see fluids, conveyors and sorting. For the pieces that carry power, see building pieces and shapes.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.