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Lairs and how legends come back.

Most legends are rare out in the world. Where you first meet one becomes its lair, and go back there and it comes every time it can.

How often they come

  • Legends come about 15 times in every 100 of the times they could out in the world.
  • Lesser evils come about 25 times in every 100.

These are the chances away from a lair. The game rolls them as you play, so you may go a long time without meeting one, then meet several in one trip.

Lairs

The first time you meet a legend or a lesser evil, the place becomes its lair. From then on:

  • Any player within about 120 metres of the lair, across the ground, is at it. The legend or evil comes every time it is able to.
  • Lesser evils have small lairs that you can find, and several have a sign put up a little way off, once its ground has loaded: a wizard's staff for the ballwisp, a burnt nest for the firehawk, a cairn for the flinger, a trinket bower for the bower thief, and banded buoys over the water for the sea ones.
  • The first time you come near a sign, you are told what it means: here, it always comes.

Waiting after a kill

After a legend is slain, another of its kind is not due for a while. Each one has its own wait, from about 12 minutes for Goldgut to one hour for the Rider and the Hollow King. The wait is shown with each legend's page.

When a legend leaves

A legend that is awake and alone is not kept forever. If no player is within about 170 metres of it for a full minute, it goes back, and that kind does not come again for about three hours. The Codex keeps the record of what you have met.

Lesser evils

The lesser evils are listed on the lesser monsters page.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.