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The Thousand Eyes: keep rock between you and the gaze.
Every glowing crystal is one of its eyes. Whoever an eye sees, a crystal spike erupts under them. Blind it, and when only a few eyes are left, its heart rises out of the ground.
What it is
A field of tall glowing crystals, each one an eye, standing where no crystal should. It is based on brittle stars, which are covered in tiny crystal lenses: the whole animal is an eye.
Where and when it comes
- On the ice worlds' shard fields and the glass dune seas.
- It lies under the ground, 25 to 35 metres ahead of someone walking there.
- After one is slain, another cannot come for about 30 minutes. The Codex hint is "Crystals that seem to follow you".
How the gaze works
Each eye sees whoever is within 15 metres, with nothing in between. Crouching halves that range. Whoever it sees, the ground glows under them and a crystal spike erupts a moment later. Keep rock between you and the eyes, and move as soon as the ground glows.
Stats
| Thing | Value |
|---|---|
| Health | 900 |
| Eyes | 12 |
| Spike | 24 damage in a 1.7 m circle, after about a second of warning |
| Signature: Gaze Beam | A lane 1.5 m across, 13 damage, about every 9 seconds, from 46 metres away |
| Heart | Rises out of the ground when only four eyes are left |
How the fight works
- Blinding. Mine an eye and it is blind. A spike still comes for whoever is nearest.
- Rising. When all but four eyes are blind, its heart heaves up out of the ground to look for itself.
- Heart. Strike the heart before it sinks and grows its eyes again.
Tips
- Creep, and keep rock between you and the crystals.
- Mine the eyes from the side, so you are never in their line of sight.
- Be ready to hit the heart the moment it rises.
What it drops
| Drop | Amount |
|---|---|
| Phosphene | 4 to 6 |
| Diamonds | 2 to 3 |
| Sapphire | 1 to 2 |
| Eye Crystal | 4 to 8 |
| Trophy | Thousand Eyes Facet |
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.