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The Gate Warden: strike the eye when it is open.

Thirty metres of obsidian armour hovers over open ground in the harder strange universes. Four gauntlets float free of it, and each slam leaves it open for a few seconds.

What it is

A guardian of obsidian armour, thirty metres tall, with a halo ring of violet runes behind its head. It hovers over open ground in the strange universes, drawing on the strange bestiary.

Where and when it comes

  • Only in strange universes at tier six and up, and only on open ground.
  • It walks in 55 metres from someone on the ground.
  • After one is slain, another cannot come for about 40 minutes. The Codex hint is "Something that guards a gate, and never sleeps".

Stats

ThingValue
Health1500
Signature: Gate HammerA slam 3.6 m across, 16 damage, about every 10 seconds, from 46 metres away
GateTwice in the fight it opens a gate beside it. What steps out hunts you.

How the fight works

  1. Slams. One gauntlet rises over where you stand and a rune circle glows there. Move, and it comes down.
  2. Sweeps. Two or four gauntlets sweep round it, low across the ground.
  3. Halo wave. The halo flares and sends a wave over the floor. Jump it.
  4. Opening. Each slam leaves the Warden open for a few seconds. Strike its body then, or its one cyan eye, which is always a weak spot.
  5. Gates. Twice in the fight it opens a gate beside it, and whatever steps out of it hunts you.

Tips

  • Watch the rune circle. The gauntlet lands where it glows.
  • Keep a ranged weapon for the eye, and use the open window after each slam.
  • Be ready for the gates, and do not let the thing that steps out get behind you.

What it drops

DropAmount
Nova Alloy4 to 6
Neblium3 to 5
Voidsalt6 to 9
Diamonds2 to 3
Thrumite2 to 4
Obsidian14 to 21
TrophyGate Warden Sigil

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.