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Glasswake: stain it, then trap it.
A monster made of water, living in water. Your blows pass straight through it, and it swallows swimmers. Stain it with Kraken ink, or lure it into a sealed room where it cannot heal.
What it is
A shimmer of water with half-eaten fish turning inside it. It is based on comb jellies, which are as clear as glass: you only see them where the light catches their edges.
Where and when it comes
- In the open sea and the kelp, in the Wide Blue and the Kelpwood Deep.
- It drifts in 30 to 40 metres from a swimmer, at their depth.
- After one is slain, another cannot come for about 30 minutes. The Codex hint is "A shimmer in the water".
Why blows pass through it
A blow passes through Glasswake unless it has been stained. Throw Kraken ink into the water beside it to stain it. The stain lasts 45 seconds, and while it lasts a blow can strike.
Stats
| Thing | Value |
|---|---|
| Health | 520 |
| Drift speed | 1.2 m/s |
| Hunting speed | 4.2 m/s |
| Swallowing a swimmer | Holds you for 3.5 seconds and drowns you, at 8 a second |
| Signature: Shatter Wake | A lane 1.8 m across, 13 damage, about every 10 seconds, from 46 metres away |
| Healing | In the open sea it heals. In a sealed room it cannot. |
How the fight works
- Hunting. It swims toward swimmers, and swallows them when it catches them.
- Staining. Put Kraken ink in the water beside it, and it can be struck for 45 seconds.
- Trapping. Lure it into a sealed room of water. There it cannot heal, and it takes twice the harm.
- Draining. Drain the room and it falls apart into plain water.
Tips
- Carry Kraken ink before you go out. Without it, you cannot hurt it in the open.
- Build a sealed room, then coax it in. Once it is inside, close the way out.
What it drops
| Drop | Amount |
|---|---|
| Raw fish | 6 to 11 |
| Abyssal pearls | 1 to 3 |
| Gold pieces | 1 to 3 |
| Glow jelly | 4 to 9 |
| Trophy | Glasswake Lens |
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.