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Glasswake: stain it, then trap it.

A monster made of water, living in water. Your blows pass straight through it, and it swallows swimmers. Stain it with Kraken ink, or lure it into a sealed room where it cannot heal.

What it is

A shimmer of water with half-eaten fish turning inside it. It is based on comb jellies, which are as clear as glass: you only see them where the light catches their edges.

Where and when it comes

  • In the open sea and the kelp, in the Wide Blue and the Kelpwood Deep.
  • It drifts in 30 to 40 metres from a swimmer, at their depth.
  • After one is slain, another cannot come for about 30 minutes. The Codex hint is "A shimmer in the water".

Why blows pass through it

A blow passes through Glasswake unless it has been stained. Throw Kraken ink into the water beside it to stain it. The stain lasts 45 seconds, and while it lasts a blow can strike.

Stats

ThingValue
Health520
Drift speed1.2 m/s
Hunting speed4.2 m/s
Swallowing a swimmerHolds you for 3.5 seconds and drowns you, at 8 a second
Signature: Shatter WakeA lane 1.8 m across, 13 damage, about every 10 seconds, from 46 metres away
HealingIn the open sea it heals. In a sealed room it cannot.

How the fight works

  1. Hunting. It swims toward swimmers, and swallows them when it catches them.
  2. Staining. Put Kraken ink in the water beside it, and it can be struck for 45 seconds.
  3. Trapping. Lure it into a sealed room of water. There it cannot heal, and it takes twice the harm.
  4. Draining. Drain the room and it falls apart into plain water.

Tips

  • Carry Kraken ink before you go out. Without it, you cannot hurt it in the open.
  • Build a sealed room, then coax it in. Once it is inside, close the way out.

What it drops

DropAmount
Raw fish6 to 11
Abyssal pearls1 to 3
Gold pieces1 to 3
Glow jelly4 to 9
TrophyGlasswake Lens

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.