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All fifty fighters: the full roster.

There are fifty fighters in four families. Six are free for everyone, and the other forty-four are sold in the Store. Every fighter spends the same budget of stat points, so the choice is about style, not power.

How to read the table

Each fighter has seven stats, rated from 1 to 9. A 5 is the neutral rating.

  • Speed: top speed in a fight.
  • Turn: how quickly she swings her nose.
  • Armour: how much less damage every hit does.
  • Shields: how many hits a shield takes before the hull, and how fast it grows back.
  • Weapons: damage of her guns and how often her missiles fly.
  • Cooling: how long her guns fire before they overheat. A higher number is better.
  • Stealth: how hard she is to lock on to and to hit with a missile.

The Gun column shows whether she fires pulse cannon or plasma. The Mount column shows how her guns fire: one muzzle, alternating muzzles, or both at once. Free fighters are marked Free. The rest are Store items.

Human navy

FighterRoleFree or StoreSpdTrnArmShdWpnCoolStlGun and mountStrengths
Viper InterceptorFleet interceptorFree5555555Pulse, singleGood at everything, best at nothing. Everyone starts with one.
Falcon ScoutRecon scoutFree7634546Pulse, singleQuick and hard to see, but thin-skinned.
Hawk StrikerStrike fighterStore6543764Pulse, alternatingTwo guns that take turns, a lot of bite and little else.
Osprey GunshipGunshipStore5654762Pulse, bothA twin-gunned flying wall, brutal up close.
Harrier BomberMissile bomberStore5344964Pulse, singleRacks of missiles on a lumbering frame.
Condor HeavyHeavy fighterStore2486672Pulse, bothArmour on armour behind a shield.
Swift CourierFast courierStore8633367Pulse, singleBuilt to outrun trouble.
Kestrel LancerLong-range lancerStore5535764Pulse, singleThe best shot at the longest reach.
Raptor AceAce's fighterStore7834634Pulse, alternatingTurns on a coin. The pilot must be good.
Sentinel GuardEscort guardStore4577443Pulse, singleArmour and shield in equal parts, for flying next to a carrier.
Talon HunterMissile hunterStore6643646Pulse, singleQuiet on the scanners, quick with a missile pair.
Aegis DefenderShield defenderStore4569353Pulse, singleThe biggest shield in the navy, and it grows back.

Human civil, pirate and racer

FighterRoleFree or StoreSpdTrnArmShdWpnCoolStlGun and mountStrengths
Dash RacerSprint racerFree9645264Pulse, singleAll engine. Fast to be in front, easily broken if caught.
Comet RacerSlalom racerStore8935235Pulse, singleThreads gates and swings through anything.
Rocket RodDrag rocketStore9533475Pulse, bothVery fast in a straight line, very cool-running, very fragile.
CutterLight cutterStore7744544Pulse, alternatingSlices in, fires, slices out.
Corsair RaiderPirate raiderStore6562655Pulse, bothA pirate hull with a missile for every occasion.
MarauderMarauder brawlerStore5473673Pulse, bothPlated, loud and in your face.
ScrapperScrap brawlerFree4573565Pulse, alternatingTakes a beating and gives one back.
SmugglerSmuggler's runnerStore6633449Pulse, singleMissiles lose it, and patrols never see it.
ProspectorMining tankStore4385474Pulse, singleThick plates and guns that never seem to overheat.
WreckerRam heavyStore5473574Pulse, bothWins by not stopping.
NomadLong-haul wandererStore7556274Pulse, singleQuick, shielded and cool-running, with a pop-gun.
GamblerGlass-cannon gamblerStore6722955Pulse, bothAll in on the guns. Win the first exchange or lose the ship.

Alien hive

FighterRoleFree or StoreSpdTrnArmShdWpnCoolStlGun and mountStrengths
SkitterSwarm runnerFree6743556Plasma, alternatingTurns before you have finished aiming.
StingerStingerStore7722954Plasma, singleOne long sting, sharp and gone after one hit.
MantisAmbush hunterStore6633647Plasma, alternatingWaits, folds and strikes.
WaspWasp interceptorStore8742545Plasma, alternatingThe hive's fast answer to any intruder.
LeechHeat sapperStore5476374Plasma, singleA membrane shield and guns that never get hot.
Drone FlyDrone skirmisherStore9922347Plasma, singleCannot be pinned down, and cannot take a hit.
ScarabChitin bulwarkStore3495464Plasma, bothSlow, round and very hard to break.
WidowWeb sniperStore5534756Plasma, singleSits back and spins a long, heavy bolt.
LocustRush swarmerStore7733754Plasma, alternatingCheap, fast and all over you.
ThornSpined guardStore5564555Plasma, bothSpines out, hull in. Awkward to hit.
MothDusk decoyStore6627347Plasma, singlePale wings the scanners take for something else.
HornetMissile hornetStore6553763Plasma, singleSpits spore-darts in a swarm.
Brood RunnerBrood courierStore8544375Plasma, singleQuick, and cool enough to run for ever.

Alien crystal and precursor

FighterRoleFree or StoreSpdTrnArmShdWpnCoolStlGun and mountStrengths
ShardCrystal cannonFree4536755Plasma, alternatingA good shield and a lot of light thrown, on little hull.
PrismRefractorStore4648544Plasma, alternatingBends hits away with a deep shield on a fragile frame.
LanceLight lanceStore5434865Plasma, singleThe heaviest bolt a fighter carries.
MonolithMonolithStore3376564Plasma, singleArmour, shield and no hurry.
HaloRing guardianStore4557554Plasma, alternatingA ring that keeps its distance and its shield.
NeedleNeedleStore7724546Plasma, singleGoes through the field before it knows it is there.
Warden WingWingmanStore5576453Plasma, bothWell rounded, calm and a little dull.
RippleWave jammerStore5546447Plasma, singleLeaves wave-fronts behind that fool the seekers.
VectorSpeed strikerStore6535655Plasma, singlePoints at the target and goes.
SigilRune casterStore4646527Plasma, alternatingGlows when it fires.
ObeliskSiege obeliskStore2447755Plasma, singleThe slowest thing in the sky, with missiles that make up for it.
GlintGhost scoutStore7725347Plasma, singleA flash on a far screen, then no longer there.
VeilVeil stalkerStore6534548Plasma, alternatingFolds the light round itself and stalks.

Which to choose

  • New to flying: the Viper, or the Dash Racer if you like speed.
  • Hard to hit: the Smuggler, Moth, Ripple or Veil.
  • Hard to kill: the Scarab, Monolith or Aegis Defender.
  • Biggest punch: the Stinger, Gambler or Lance, but they are fragile.

For how fights are flown, read Dogfighting. For how a fighter finds its mothership, read Ships and fighters.

← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.