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All fifty fighters: the full roster.
There are fifty fighters in four families. Six are free for everyone, and the other forty-four are sold in the Store. Every fighter spends the same budget of stat points, so the choice is about style, not power.
How to read the table
Each fighter has seven stats, rated from 1 to 9. A 5 is the neutral rating.
- Speed: top speed in a fight.
- Turn: how quickly she swings her nose.
- Armour: how much less damage every hit does.
- Shields: how many hits a shield takes before the hull, and how fast it grows back.
- Weapons: damage of her guns and how often her missiles fly.
- Cooling: how long her guns fire before they overheat. A higher number is better.
- Stealth: how hard she is to lock on to and to hit with a missile.
The Gun column shows whether she fires pulse cannon or plasma. The Mount column shows how her guns fire: one muzzle, alternating muzzles, or both at once. Free fighters are marked Free. The rest are Store items.
Human navy
| Fighter | Role | Free or Store | Spd | Trn | Arm | Shd | Wpn | Cool | Stl | Gun and mount | Strengths |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Viper Interceptor | Fleet interceptor | Free | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Pulse, single | Good at everything, best at nothing. Everyone starts with one. |
| Falcon Scout | Recon scout | Free | 7 | 6 | 3 | 4 | 5 | 4 | 6 | Pulse, single | Quick and hard to see, but thin-skinned. |
| Hawk Striker | Strike fighter | Store | 6 | 5 | 4 | 3 | 7 | 6 | 4 | Pulse, alternating | Two guns that take turns, a lot of bite and little else. |
| Osprey Gunship | Gunship | Store | 5 | 6 | 5 | 4 | 7 | 6 | 2 | Pulse, both | A twin-gunned flying wall, brutal up close. |
| Harrier Bomber | Missile bomber | Store | 5 | 3 | 4 | 4 | 9 | 6 | 4 | Pulse, single | Racks of missiles on a lumbering frame. |
| Condor Heavy | Heavy fighter | Store | 2 | 4 | 8 | 6 | 6 | 7 | 2 | Pulse, both | Armour on armour behind a shield. |
| Swift Courier | Fast courier | Store | 8 | 6 | 3 | 3 | 3 | 6 | 7 | Pulse, single | Built to outrun trouble. |
| Kestrel Lancer | Long-range lancer | Store | 5 | 5 | 3 | 5 | 7 | 6 | 4 | Pulse, single | The best shot at the longest reach. |
| Raptor Ace | Ace's fighter | Store | 7 | 8 | 3 | 4 | 6 | 3 | 4 | Pulse, alternating | Turns on a coin. The pilot must be good. |
| Sentinel Guard | Escort guard | Store | 4 | 5 | 7 | 7 | 4 | 4 | 3 | Pulse, single | Armour and shield in equal parts, for flying next to a carrier. |
| Talon Hunter | Missile hunter | Store | 6 | 6 | 4 | 3 | 6 | 4 | 6 | Pulse, single | Quiet on the scanners, quick with a missile pair. |
| Aegis Defender | Shield defender | Store | 4 | 5 | 6 | 9 | 3 | 5 | 3 | Pulse, single | The biggest shield in the navy, and it grows back. |
Human civil, pirate and racer
| Fighter | Role | Free or Store | Spd | Trn | Arm | Shd | Wpn | Cool | Stl | Gun and mount | Strengths |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Dash Racer | Sprint racer | Free | 9 | 6 | 4 | 5 | 2 | 6 | 4 | Pulse, single | All engine. Fast to be in front, easily broken if caught. |
| Comet Racer | Slalom racer | Store | 8 | 9 | 3 | 5 | 2 | 3 | 5 | Pulse, single | Threads gates and swings through anything. |
| Rocket Rod | Drag rocket | Store | 9 | 5 | 3 | 3 | 4 | 7 | 5 | Pulse, both | Very fast in a straight line, very cool-running, very fragile. |
| Cutter | Light cutter | Store | 7 | 7 | 4 | 4 | 5 | 4 | 4 | Pulse, alternating | Slices in, fires, slices out. |
| Corsair Raider | Pirate raider | Store | 6 | 5 | 6 | 2 | 6 | 5 | 5 | Pulse, both | A pirate hull with a missile for every occasion. |
| Marauder | Marauder brawler | Store | 5 | 4 | 7 | 3 | 6 | 7 | 3 | Pulse, both | Plated, loud and in your face. |
| Scrapper | Scrap brawler | Free | 4 | 5 | 7 | 3 | 5 | 6 | 5 | Pulse, alternating | Takes a beating and gives one back. |
| Smuggler | Smuggler's runner | Store | 6 | 6 | 3 | 3 | 4 | 4 | 9 | Pulse, single | Missiles lose it, and patrols never see it. |
| Prospector | Mining tank | Store | 4 | 3 | 8 | 5 | 4 | 7 | 4 | Pulse, single | Thick plates and guns that never seem to overheat. |
| Wrecker | Ram heavy | Store | 5 | 4 | 7 | 3 | 5 | 7 | 4 | Pulse, both | Wins by not stopping. |
| Nomad | Long-haul wanderer | Store | 7 | 5 | 5 | 6 | 2 | 7 | 4 | Pulse, single | Quick, shielded and cool-running, with a pop-gun. |
| Gambler | Glass-cannon gambler | Store | 6 | 7 | 2 | 2 | 9 | 5 | 5 | Pulse, both | All in on the guns. Win the first exchange or lose the ship. |
Alien hive
| Fighter | Role | Free or Store | Spd | Trn | Arm | Shd | Wpn | Cool | Stl | Gun and mount | Strengths |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skitter | Swarm runner | Free | 6 | 7 | 4 | 3 | 5 | 5 | 6 | Plasma, alternating | Turns before you have finished aiming. |
| Stinger | Stinger | Store | 7 | 7 | 2 | 2 | 9 | 5 | 4 | Plasma, single | One long sting, sharp and gone after one hit. |
| Mantis | Ambush hunter | Store | 6 | 6 | 3 | 3 | 6 | 4 | 7 | Plasma, alternating | Waits, folds and strikes. |
| Wasp | Wasp interceptor | Store | 8 | 7 | 4 | 2 | 5 | 4 | 5 | Plasma, alternating | The hive's fast answer to any intruder. |
| Leech | Heat sapper | Store | 5 | 4 | 7 | 6 | 3 | 7 | 4 | Plasma, single | A membrane shield and guns that never get hot. |
| Drone Fly | Drone skirmisher | Store | 9 | 9 | 2 | 2 | 3 | 4 | 7 | Plasma, single | Cannot be pinned down, and cannot take a hit. |
| Scarab | Chitin bulwark | Store | 3 | 4 | 9 | 5 | 4 | 6 | 4 | Plasma, both | Slow, round and very hard to break. |
| Widow | Web sniper | Store | 5 | 5 | 3 | 4 | 7 | 5 | 6 | Plasma, single | Sits back and spins a long, heavy bolt. |
| Locust | Rush swarmer | Store | 7 | 7 | 3 | 3 | 7 | 5 | 4 | Plasma, alternating | Cheap, fast and all over you. |
| Thorn | Spined guard | Store | 5 | 5 | 6 | 4 | 5 | 5 | 5 | Plasma, both | Spines out, hull in. Awkward to hit. |
| Moth | Dusk decoy | Store | 6 | 6 | 2 | 7 | 3 | 4 | 7 | Plasma, single | Pale wings the scanners take for something else. |
| Hornet | Missile hornet | Store | 6 | 5 | 5 | 3 | 7 | 6 | 3 | Plasma, single | Spits spore-darts in a swarm. |
| Brood Runner | Brood courier | Store | 8 | 5 | 4 | 4 | 3 | 7 | 5 | Plasma, single | Quick, and cool enough to run for ever. |
Alien crystal and precursor
| Fighter | Role | Free or Store | Spd | Trn | Arm | Shd | Wpn | Cool | Stl | Gun and mount | Strengths |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Shard | Crystal cannon | Free | 4 | 5 | 3 | 6 | 7 | 5 | 5 | Plasma, alternating | A good shield and a lot of light thrown, on little hull. |
| Prism | Refractor | Store | 4 | 6 | 4 | 8 | 5 | 4 | 4 | Plasma, alternating | Bends hits away with a deep shield on a fragile frame. |
| Lance | Light lance | Store | 5 | 4 | 3 | 4 | 8 | 6 | 5 | Plasma, single | The heaviest bolt a fighter carries. |
| Monolith | Monolith | Store | 3 | 3 | 7 | 6 | 5 | 6 | 4 | Plasma, single | Armour, shield and no hurry. |
| Halo | Ring guardian | Store | 4 | 5 | 5 | 7 | 5 | 5 | 4 | Plasma, alternating | A ring that keeps its distance and its shield. |
| Needle | Needle | Store | 7 | 7 | 2 | 4 | 5 | 4 | 6 | Plasma, single | Goes through the field before it knows it is there. |
| Warden Wing | Wingman | Store | 5 | 5 | 7 | 6 | 4 | 5 | 3 | Plasma, both | Well rounded, calm and a little dull. |
| Ripple | Wave jammer | Store | 5 | 5 | 4 | 6 | 4 | 4 | 7 | Plasma, single | Leaves wave-fronts behind that fool the seekers. |
| Vector | Speed striker | Store | 6 | 5 | 3 | 5 | 6 | 5 | 5 | Plasma, single | Points at the target and goes. |
| Sigil | Rune caster | Store | 4 | 6 | 4 | 6 | 5 | 2 | 7 | Plasma, alternating | Glows when it fires. |
| Obelisk | Siege obelisk | Store | 2 | 4 | 4 | 7 | 7 | 5 | 5 | Plasma, single | The slowest thing in the sky, with missiles that make up for it. |
| Glint | Ghost scout | Store | 7 | 7 | 2 | 5 | 3 | 4 | 7 | Plasma, single | A flash on a far screen, then no longer there. |
| Veil | Veil stalker | Store | 6 | 5 | 3 | 4 | 5 | 4 | 8 | Plasma, alternating | Folds the light round itself and stalks. |
Which to choose
- New to flying: the Viper, or the Dash Racer if you like speed.
- Hard to hit: the Smuggler, Moth, Ripple or Veil.
- Hard to kill: the Scarab, Monolith or Aegis Defender.
- Biggest punch: the Stinger, Gambler or Lance, but they are fragile.
For how fights are flown, read Dogfighting. For how a fighter finds its mothership, read Ships and fighters.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.