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Rides, gadgets and the buggy: built in stages.
Vehicles and gadgets are made from parts. Craft the parts first, then the thing built from them, so a bike is four small crafts you can watch.
How it works
These are ordinary recipes in the recipe book (see Crafting stations). Most are made at, or near, a Workbench. A few need a Forge Bench. Most ingredients are groups: "metal" is any metal or alloy, "wood" is any wood, "fibre" is Plant Fibre, "hide" is Leather or Raw Hide. "Fuel" for fuel cells and lights is Coal, Charcoal, Petrol, Diesel or Kerosene.
Parts
| Part | Ingredients | Makes | Bench |
|---|---|---|---|
| Bike Frame | 6 metal | 1 | Workbench |
| Wheel | 3 wood, 2 Plant Fibre | 2 | Workbench |
| Wing Cloth | 6 Plant Fibre | 1 | Workbench |
| Fuel Cell | 2 metal, 2 fuel | 1 | Workbench |
A Fuel Cell is a sealed metal flask of fuel: a jetpack burns it at about a minute each, and a drone uses one as its battery.
Rides
| Ride | Ingredients | Bench | How it works |
|---|---|---|---|
| Bike | 1 Bike Frame, 2 Wheels, 2 hide | Workbench | Fast and never tires you out; hop off a ramp for air. Click to get on, crouch to brake, click again to get off. |
| Hand Cart | 2 Wheels, 10 wood, 2 Plant Fibre | Workbench | Set it down, load it, and hitch it behind you: a pack on wheels. |
| Rowboat | 14 wood, 4 Plant Fibre | Workbench | Click at the water's edge to get in, row with W. |
| Sailboat | 1 Rowboat, 2 Wing Cloth, 4 wood | Workbench | A rowboat with a sail: quick before the wind, slow into it. |
| Hang Glider | 2 Wing Cloth, 8 wood, 2 Plant Fibre | Workbench | Jump from a height and hold Space to glide. Nose down for speed. No fuel. |
| Jetpack | 10 metal, 2 Fuel Cells, 2 Plant Fibre, 1 glass | Forge Bench | Hold Space to rise. It heats up and gives out about 50 m up. |
Gadgets
| Gadget | Ingredients | Makes | Bench |
|---|---|---|---|
| Grappling Hook | 6 metal, 6 Plant Fibre | 1 | Workbench |
| Head Lamp | 2 metal, 2 glass, 1 Fuel Cell | 1 | Workbench |
| Bright Lantern | 2 metal, 2 glass, 2 fuel | 1 | Workbench |
| Long Torch | 2 wood, 2 Plant Fibre, 2 fuel | 2 | Workbench |
| Binoculars | 4 glass, 4 metal | 1 | Workbench |
| Camera | 4 metal, 2 glass, 1 hide | 1 | Workbench |
| Compass | 2 metal, 1 glass | 1 | Workbench |
| Depth Gauge | 2 metal, 2 glass | 1 | Workbench |
| Scout Drone | 6 metal, 2 glass, 2 Plant Fibre, 1 Fuel Cell | 1 | Forge Bench |
| Snare Trap | 4 Plant Fibre, 2 wood | 2 | Workbench |
| Spike Trap | 4 wood, 2 metal | 2 | Workbench |
| Alarm Trap | 3 metal, 2 Plant Fibre | 1 | Workbench |
What gadgets do
- Grappling Hook: fire it at a block, hold to reel in, let go to swing, jump to let go.
- Head Lamp: in the bag, it lengthens the helmet lamp by 4 blocks.
- Bright Lantern: held, it lights a wide warm circle (11 blocks).
- Long Torch: held, it lights 7.5 blocks and burns for 900 seconds, a quarter of an hour.
- Binoculars: hold right click (or the backslash key) to zoom 4 times; creatures within 150 m show their names.
- Camera: click to take a picture. Every creature within 48 m in the frame goes in your photo album.
- Compass: in the bag, it shows which way you face, and your coordinates.
- Depth Gauge: in the bag, it shows your height above or depth below sea level, and the pressure.
- Scout Drone: click to launch, fly it with the keys, click again to bring it home. A Fuel Cell gives it 120 seconds and it stays within 140 m of you, at up to 11 m/s.
- Snare Trap: lay it on the ground. A small creature that steps in is held for 9 seconds; with bait in your bag you take it for its pelt.
- Spike Trap: hurts hostile creatures for 24 each time (every 1.6 seconds), and breaks after 8 bites.
- Alarm Trap: rings and tells you where when a hostile creature comes within 7 m. It needs 25 seconds to rest.
You can lay at most 16 traps yourself, and 60 in a world.
The mining buggy
A six-wheeled rover with a seat for a friend, a hold, lights and a jointed mining arm. Set it down, climb in and drive any world. The arm cuts only lifeless ground, such as the Pale Moon, and drops the ore into the buggy's hold.
| Part | Ingredients | Bench |
|---|---|---|
| Rover Chassis | 14 metal, 2 glass, 2 hide | Workbench |
| Mining Arm | 10 metal, 2 glass, 1 Fuel Cell | Forge Bench |
| Arm Upgrade Kit | 4 metal, 1 glass, 1 Fuel Cell | Forge Bench |
| Mining Buggy | 1 Rover Chassis, 6 Wheels, 1 Mining Arm, 2 Fuel Cells | Forge Bench |
Controls: click to set it down, E to climb in; W, S, A and D drive; Space leaps (far in low gravity); click works the arm; Z unloads at a ship or a crate; F fuels it. Fit an Arm Upgrade Kit with R from inside to lift the arm to the next tier.
| Arm | Tool tier | Power | Reach (m) | Upgrade cost |
|---|---|---|---|---|
| Mk1 Iron Arm | 4 | 2.4 | 6.5 | (the arm you start with) |
| Mk2 Steel Arm | 5 | 3.4 | 7 | 1 Arm Upgrade Kit, 6 Steel |
| Mk3 Tungsten Arm | 6 | 4.6 | 7.5 | 2 Arm Upgrade Kits, 8 Tungsten |
| Mk4 Plasma Lance | 7 | 6.5 | 8 | 3 Arm Upgrade Kits, 6 Stellarite |
Each tier cuts harder ground. For what each tier can dig, see Tools and tiers.
Tips
- Wheels come two to a craft: one craft for a bike, three for a buggy.
- Keep spare Fuel Cells in the bag: they power jetpacks, drones and buggy arms.
- Take a Camera to fill your photo album; see Animals and fishing.
← Back to the wiki · Last updated 25 October 2026. Mantlenaut is in alpha, so things change.